Yep, at least they can look a bit different. Helmets and silly alien faces for the win :D
Yep, at least they can look a bit different. Helmets and silly alien faces for the win :D
It's kinda late for that but I noticed that too :(
Looks kinda elastic but it might just be the material... though some of the sculpting seems a bit out of place, can't quite tell which though.
The thumb looks like it's been burned with some acid :D
One of the fingers is quite more pink than the rest. Also try to work a bit more on the hair, this looks more like some sort of skin disease.
Hm, turn down the noise on the skin and blend the nails with the rest a bit more - make them a part of the finger's UV and it's gonna be alright.
No matter how "sexy" they are they make next to no sense when you need something reliable. Do you realise how difficult it is to walk on nail heels?
There was just an extra light in the scene to show the spec a bit.
Spec will add the metal look a bit, yeah. I'll consider tuning the colors and the needle IS huge but at least it's going to be visible from afar.
Healing teammates, most probably. Gathering Athena... maybe. The gameplay elements of this thing arent't completely finalized yet. As for the canisters, they're not plastic, well they might be but I'd rather have them metal. Anyway, this is only with the diffuse so far, no spec or normal so it's normal it looks all plasticy and "lifeless".
Yeah I guess. Pity most of my gamemode ideas would require some major changes in other parts of the mod.
In that way yes, of course. I was just saying CTF, Domination, DM are all pretty generic, that's all.
Nothing too Athena specific, but it will do.
You just hate colors man :D. Nah it might be eventually polished later, the main thing is Tanner coded it ingame and when you want to change it it's just a question of editing the texture files. Quite neat if you ask me.
All the credit for this tune-up goes the Isick, he basically took the last skin and put that necessary layer of polish onto it. Great job I'd say. Only problem now is the arm is a little bit shorter than we actually need :D
Now we've got the normals and spec done and it's looking quite sweet, keep tuned.
Ah cool. Gotta do the the extra maps though, it looks kinda plastic this way.
Oh and maybe, just maybe it could be pointing more into the center of the screen or be just a lil' bigger, it looks a bit out of place at this position.
Yeah I guess that's one of the things making it look cartoony. Still there's no spec and normal map done yet so that might make it look a bit better too. Once killex is done with the anims we'll see it ingame in all its glory, should be soon.
Thanks, think I should make it even more worn?
Hm... makes sense, thanks for enlightening me, I still plan to work on the texture a bit so it might look better in the future. The priority at this moment however is just putting the stuff ingame so we finally have some proper visual modifications in the game.
I was told it shouldn't be too worn. You see, all this rust, scratches, etc. in games are really just eye candy. Weapons in real life are usually pretty clean and simple.
Good point, but I gotta say this way it's quite original, although the animation doesn't flow too well.
I hope you add strafing eventually.
The smoothing groups on the blade make no sense but other than that it's pretty nice.
I always thought it was the other way around :D
Thanks guys :)
@ ThatTrunkMonkey: You're actually right, the first variation is going to be "sage green". This is more like the third most powerful variant.
MagNet
Dominik joined
A high-school student from Czech Republic with strong interest in computer graphics and gaming, yeah that's me. Anyway, currently working with some great chaps on the Athena HL2 mod.