Character designer. Spriter, general small images artist.

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Cloaked Thing
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Description

So, I've decided I'll add some details to the uploads I give from now on towards how I did them. This means of course, that I'll be bashing my own work a lot, but for those interested on how to do basic spriting, I'm sure you can take a few stuff from my words.

For out first class, The cloaked thing, which as I said, was supposed to be pretty much hidden behind the hood. The hardest part was the cloak, which took a long time searching until I found the right texture to base it on. Finally I found a sprite via google images(I was impressed that it actually worked) that wore a somewhat huge cloak, but with pretty much the texture I wanted. I then took the time to look it up close, checked out how it was drawn, the ammount of colors, the way the light hit it, the different ways the cloth went back and forth. Pro-tip for spriters: just because you want it to be original, doesn't mean you can't see other people's interpretations. That's actually valid for any kinds of art.
So, after looking at it, I finally scratched the lightings, taking the original cloak as a base. No, it's not the same due to the ammount of colors and size of the sprites, so I pretty much scratched the texture, except for the back sprites. I could count on famitsu's cape to solve that for me.

Continuing on, the hidden face. Begginers, do listen. I might not be an expert, nor plan to be, but don't just fill the whole thing with black if you want to hide a face. I mean, it looks bad, your art is small, you can't have huge patches of the exact same color. So, I went for some color mixing(my favorite part) and made a degrade of black and RPG maker's human's darkest skin color. If you take the time to zoom in, you'll see how the degrade is done in a way it almost doesn't show in the eyes, yet it softens the view of the shadow, compared to an all-black filling. the pixels are interlaced instead of a linear degrade. This makes it feel softer, darker and a less apparent transition.
End of class.