I don't know much (anything, actually) about animating, but even with the limitations you've described, these anims look far more natural than what was previously done for OFP. Don't get me wrong - I do appreciate work done through all these years by Sanctuary, but this looks very... fluid for a lack of better word - it shows some of the inertia visible in human movement.
Guess that's a profit of having a motion capture studio BI have!
Aye. The default anims for OFP are, like the models, an "acquired" taste. The A2 animations are there, so I don't see the point in not trying to use them. They're pretty lifelike.
Human motion is full of little nuances that are hard to replicate. I've gotten close on occasion. But mocap's hard to beat for that purpose. You can afford to be a bit more stylised for fantasy/sci-fi units. But not for something in the milsim vein.
I've decided to import and retarget some of the A2 animation samples, for use in OFP. Primarily to save a bit of time. Animating is fun but it's hard to replicate human motion with hand made key-framing. Possible. But a little tedious.
I don't know much (anything, actually) about animating, but even with the limitations you've described, these anims look far more natural than what was previously done for OFP. Don't get me wrong - I do appreciate work done through all these years by Sanctuary, but this looks very... fluid for a lack of better word - it shows some of the inertia visible in human movement.
Guess that's a profit of having a motion capture studio BI have!
Aye. The default anims for OFP are, like the models, an "acquired" taste. The A2 animations are there, so I don't see the point in not trying to use them. They're pretty lifelike.
Human motion is full of little nuances that are hard to replicate. I've gotten close on occasion. But mocap's hard to beat for that purpose. You can afford to be a bit more stylised for fantasy/sci-fi units. But not for something in the milsim vein.
O_O