Just a few words about my upcoming (unnamed) game : it's a shoot them up in the line of DoDonPachi, Under Defeat, in 3d but with 2d gameplay and made with Unity3D.
Despite this long silence, I’m still in business. After rewriting the foundations of the shooting system, I work on the scripts of the player and camera.
For the latter, it is expanding its duties, including assigning control limits movement of the player in the playground. About the player’s script, the main task is to simplify and optimize. This is the first script i wrote and i learned a lot since. It was time to make it a little more « pro ».
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