Just a few words about my upcoming (unnamed) game : it's a shoot them up in the line of DoDonPachi, Under Defeat, in 3d but with 2d gameplay and made with Unity3D.

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still in progress... still in progress... early alpha gameplay
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0 comments by LutinMalefique on Dec 5th, 2010

Despite this long silence, I’m still in business. After rewriting the foundations of the shooting system, I work on the scripts of the player and camera.

For the latter, it is expanding its duties, including assigning control limits movement of the player in the playground. About the player’s script, the main task is to simplify and optimize. This is the first script i wrote and i learned a lot since. It was time to make it a little more « pro ».

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arrcomm
arrcomm Aug 3 2013, 10:42am says:

IS ANYONE STILL using GameCore3D????

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LutinMalefique
LutinMalefique Oct 10 2013, 12:37pm replied:

hi, i've just seen you're message....Since august you may have noticed it : Gamecore3D is dead. And a shameful death since Helios never formalized it.

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arrcomm
arrcomm Oct 11 2013, 7:59am replied:

I am quite put out, to say the least, with that company. I spent months in a class learning it and a few Grand $$ on models and software and completed 3 Games, but went to Produce them and NOTHING.... Not able to put into Production after 2 years of work.
I am in the midst of converting everything over to Unity4
You can Download Demos of my Gamecore3D games at my web site. You can also enter into my current World via Unity Web Player at my site. I am just finishing up random spawning of objects and now have to get the collision, pickup, and Destroy functions working.
Thank you for the response. I have to go to my "day job" now.
Send an email if you visit my site and have comments.

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