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Comment History
Luque13
Luque13 - - 3 comments @ ISU-152 Demo

It should, but if it misses its shot one on one it was dead the rate of fire was 2-4 rounds per minute! Compare that with the Jagdpanthers 18 rounds per minute and we see the real shortcomings.

Good karma+1 vote
Luque13
Luque13 - - 3 comments @ Sherman Mark Vc Firefly's

Love the mod but can you please adjust the 17 pounder penetration values. Side armour or rear armour of a jagdpanther and multiple shots from close range bounce off! The same happens with the panther I had set up 2 17 pounders covering a bridge and the panther tanks just drove through the shots bouncing off even when using the apds rounds! One other thing is why does the allied artillery (105,priest,25 pounder and the calliope do no damage to axis heavy armour? a 25 poundr shell falling on the weaker top part of the tank would cause significant damage. On another note the 25 pondr could be used as a direct fire anti tank platform, any chance of including this in the mod?

Good karma+2 votes
Luque13
Luque13 - - 3 comments @ [OUTDATED] Ken's 1.7

Absolutely love the mod, just have a few concerns the German armour is too powerful, at long range the German tanks are superior and history denotes that. But I think you have failed to take into account how susceptible the Tiger and Panther were when engaged at shorter ranges. While the sloped frontal armour on the Jagdpanther and the Panther was difficult to penetrate the side and rear armour was not. I have been playing this mod for a few months now and time after time I see a Cromwell or a Sherman or even the lethal 17 pndr ricochet off the side or rear armour of the Panther, Tiger and most of the axis heavy tanks. With the later Axis reinforcements consisting of 3 Panthers and 1 Tiger an entrenched player can steam roll even the most well thought out defences. Again I think the mod and the originality of the mod is exceptional. Would just like you to look at some of the armour penetration values.

Good karma+1 vote