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Comment History
Lrflx
Lrflx - - 7 comments @ Tartarus and Lorn V Campaigns for Soulstorm

Hello, does anyone knows how to enable proper shadowmaps with this mod? Cause when I try doing it by editing troop lua files some unit shadows show correctly, but with some they just disappear completely, mostly with imperial units. And it happens only in campaign, in skirmish everything works

Good karma+1 vote
Lrflx
Lrflx - - 7 comments @ Increased Fonts For HL1

Would be nice to have mod like that for WON version too.

Good karma+2 votes
Lrflx
Lrflx - - 7 comments @ DirectX11 Renderer for UT,UG,Rune, HP1&2, ST, CBU and DX version 1.6.1

Hmm, ok, thanks for explanation. I guess if it can't be fixed only some form of supersampling could help, like you can do with old renders

Good karma+1 vote
Lrflx
Lrflx - - 7 comments @ The Longest Journey HD

Hey, thanks for all the amazing work so far! Is there any plans to improve it further? For example, there's lots and lots of dithering in all the prerendered animations present, and now being upscaled it looks kinda even more noticeable and nastier than before. Would it be hard to do some preprocessing on assets like that?

Good karma+1 vote
Lrflx
Lrflx - - 7 comments @ DirectX11 Renderer for UT,UG,Rune, HP1&2, ST, CBU and DX version 1.6.1

Ah, ok, I got it now. Is it connected to dx7 limition about max resolution being not higher than 2048? I thought there were fixes for that. Could something like that be implemented in this render too at some point?

Good karma+1 vote
Lrflx
Lrflx - - 7 comments @ DirectX11 Renderer for UT,UG,Rune, HP1&2, ST, CBU and DX version 1.6.1

Is there a possiblity they'll be fixed in the future updates? At least some of them

Good karma+1 vote
Lrflx
Lrflx - - 7 comments @ DirectX11 Renderer for UT,UG,Rune, HP1&2, ST, CBU and DX version 1.6.1

Hello, it seems Klingon Honor Guard crashes with resolution set to 4k, 1080 works without problems.

Good karma+1 vote