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LOSTBOY78
LOSTBOY78 - - 2 comments @ PeZBOT 008p for Call of Duty 4

Hey, I have well over a dozen custom maps waypointed for CoD4. Let me know if you are interested. I have them already patched into a mod.ff ready togo. I just need to make a link list for each map, most if not all of the maps came from codutility.com. All of them have been tested and work pretty good. There are a couple where the bots spawn in the walls, you just have to kick that bot.

Email me at lecryer@beau.k12.la.us and I will send you the files.

Good karma+1 vote
LOSTBOY78
LOSTBOY78 - - 2 comments @ PeZBOT 008p for Call of Duty 4

onikrulz, How many bots are you running during a single round?
Make sure you increase the Max clients to 32 to get more rounds in you rotation.
My computer can only handle 10 or 12 bots with out any lag running a LAN\Listen server.
I run less to get more maps in your rotation or more with longer round times.
Don't use the commands map_rotate, map_restart either; your bots wont spawn they will just spectate.

I made a math formula for figuring out how many rotations you can get depending on you server setup.

(AS - HC) / BC = MT_RS

AS: Number of slots available
HC: Human Clients
BC: Bot Clients
MT: Total number of maps that will spawn bots, if AS/HS/BS does not change during rotation
RS: Remaining Slots available for bots in next round

Example: (32 - 4) / 8 = 3_4

Basic break down
1] 32 avail/slots - 4 human - 8 bots = 20 slots; 20 slots + 4 human = 24 avail/slots
2] 24 avail/slots - 4 human - 8 bots = 12 slots; 12 slots + 4 human = 16 avail/slots
3] 16 avail/slots - 4 human - 8 bots = 4 slots; 4 slots + 4 human = 8 avail/slots
4] 8 avail/slots - 4 human - 8 bots = -4 slots; 8 bots - 4 slots = 4 bots that round
5] 4 human slots only; Server is Full

Good karma+1 vote