I'm Keith Farnsworth. As you may have figured, I possess mutton chops that I am rather proud of. Oh, and I make games, just like everyone else.

Comment History  (0 - 30 of 37)
LordMcMutton
LordMcMutton Apr 21 2014, 10:48am replied:

Thank'eh! I'll attempt to throw something together sometime soon.

+1 vote   game: Key of Ethios
LordMcMutton
LordMcMutton Apr 21 2014, 10:47am replied:

Hey now, don't encourage him.

+1 vote   media: Zane
LordMcMutton
LordMcMutton Feb 22 2014, 3:25am replied:

Thanks, man! Glad to hear it!

+1 vote   game: Key of Ethios
LordMcMutton
LordMcMutton Dec 17 2013, 9:27pm replied:

The former; you can wander about as you please between traveling to 'mission' areas, like modern Zelda games.

+1 vote   game: Key of Ethios
LordMcMutton
LordMcMutton Oct 31 2013, 6:57pm replied:

Thank'eh, friend! I'm glad to hear it's good, considering I've never done a trailer before.

+1 vote   media: Trailer #1
LordMcMutton
LordMcMutton Oct 7 2013, 5:53pm replied:

Thank'eh! Coding was rather difficult for me too, at first; I'd decided that I'd just start, and learn along the way using Unity's scripting resource. It's worked out pretty well thus far, methinks.

+1 vote   game: Key of Ethios
LordMcMutton
LordMcMutton Oct 7 2013, 12:18am replied:

It's mostly just me. The only thing I can't do is the sound and music, so I've got some help with that; Sam English is going to compose, and Hyperduck Soundworks is going to handle the sound effects.

+2 votes   game: Key of Ethios
LordMcMutton
LordMcMutton Jul 29 2013, 7:09pm replied:

The sun uses a directional light, but it's at a pretty low angle. It'll look a lot better once I finally figure out how to use Unity's lightmapping system.

The dark lighting is due to the level taking place during the morning; The ambient lighting is usually pretty dark.

+1 vote   game: Key of Ethios
LordMcMutton
LordMcMutton Jul 29 2013, 7:08pm replied:

Thank you, my friend! There will be some levels that are like the typical Zelda dungeons, but there are others that take place in outdoor areas, as well.

I'm not sure if there will be smaller settlements anywhere, but the major city is that huge windmill tower, Highmill.

And I'll take another look at the run animations some time in the future!

+1 vote   game: Key of Ethios
LordMcMutton
LordMcMutton Jul 22 2013, 9:49pm replied:

Thank'eh, my friend! Aye, there's no actual 'end' per se; the level just stops at the door.

+1 vote   article: Pre-alpha demo
LordMcMutton
LordMcMutton Jun 18 2013, 4:13am replied:

I don't actually know of any tutorials for it, but I can tell you that the main thing is to be sure that any polygons you add either help define the silhouette, or with animation deformation. Other than that, the best thing to do would be to examine how others model their low-poly works.

+2 votes   game: Key of Ethios
LordMcMutton
LordMcMutton Apr 17 2013, 11:22pm replied:

Thank'eh, Fib! Any opinion on the text's color/size/etcetera?

+1 vote   media: Dialogue Box Design
LordMcMutton
LordMcMutton Apr 14 2013, 9:51pm says:

I'm having a few issues with this.
I had made it a bit too dark, but found no way to change the brightness in-game. Then I tried closing out and opening it back up, but then it just skips the options, including the language selection, and goes right to the main menu.

+1 vote   game: DreadOut
LordMcMutton
LordMcMutton Apr 14 2013, 9:49pm replied:

Why would it be free?

+1 vote   game: DreadOut
LordMcMutton
LordMcMutton Jan 13 2013, 2:43am replied:

Glad to hear it, Insolent. Hopefully I'll be able to make the area fun to navigate as well as to look at.

+1 vote   media: Elgran Forest, Again
LordMcMutton
LordMcMutton Dec 26 2012, 3:18pm replied:

Thank'eh, man. He went through the most design iterations of any other character.

+1 vote   media: Van - Final Presentation
LordMcMutton
LordMcMutton Dec 15 2012, 6:38am replied:

Thanks, man. I've never actually worked at that resolution before; the thing's friggin' huge. And yeah, Levias was the main reference I used for the design.

+1 vote   media: Grandoon
LordMcMutton
LordMcMutton Dec 7 2012, 12:16am replied:

Much appreciated, ye spiffy gent.

+2 votes   game: Key of Ethios
LordMcMutton
LordMcMutton Oct 5 2012, 11:23pm replied:

Yusssss.

+1 vote   media: Gameplay Progress 1
LordMcMutton
LordMcMutton Sep 24 2012, 5:53pm replied:

Aside from the guardsmen, the five other characters I have modeled are a part of the main party. Each has their own role, but Ellie, Gil, and Van do the brunt of it. The rest of the characters shown in the sketches are either NPCs, or villains.

+1 vote   media: Celeste
LordMcMutton
LordMcMutton Sep 24 2012, 5:51pm replied:

Huzzah!

+1 vote   media: Celeste
LordMcMutton
LordMcMutton Sep 12 2012, 1:19pm replied:

Perfect. Eventually, most of the outside guards will have different 'personalities' in their animations.

+1 vote   media: Highmill Guardsman Animations
LordMcMutton
LordMcMutton Sep 12 2012, 1:18pm replied:

Thank'eh, Fib. These two are the same model you saw in the animation video.

+1 vote   media: Highmill Guardsmen
LordMcMutton
LordMcMutton Sep 6 2012, 1:05pm replied:

I think there are a multitude of situations that could be resolved with the application of four more fists.

+2 votes   media: Van - Asura Form
LordMcMutton
LordMcMutton Aug 10 2012, 6:27pm replied:

Thank'eh, Chendler.

+1 vote   media: Illya
LordMcMutton
LordMcMutton Jul 19 2012, 1:36pm replied:

The fact that it pleases you pleases me.

+1 vote   media: Illya
LordMcMutton
LordMcMutton May 29 2012, 6:27pm replied:

Glad to hear it, Karkat.

+2 votes   game: Key of Ethios
LordMcMutton
LordMcMutton May 16 2012, 1:01pm replied:

Thanks much, Fib.
I'm entertaining the notion of starting up a Kickstarter or something when the game has a bunch of progress so I could afford Unity Pro and make it even prettier.

+1 vote   media: The Path to Highmill
LordMcMutton
LordMcMutton Jan 26 2012, 12:59am says:

I've only just noticed it in this video, but the way the characters run at their highest speed seems a bit off to me. Have you considered adding a second animation for that, perhaps with long strides or maybe hops instead of normal steps?

+1 vote   article: New Overgrowth Art Asset Overview
LordMcMutton
LordMcMutton Jan 6 2012, 7:00pm says:

You, sir, are unbelievably ingenious.

+1 vote   article: New Overgrowth a163 video devlog
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