I'm Keith Farnsworth. As you may have figured, I possess mutton chops that I am rather proud of. Oh, and I make games, just like everyone else.

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LordMcMutton
LordMcMutton @ Current Combat Progress and Ellie Stuff

You're probably right; I'll see about reducing it down a bit.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Double-Jumping and Gliding

Aye; what better way to get some extra height or distance than to have someone that can fly carry you?

As a side note, I wish we got notifications when comments are posted; I keep missing 'em.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Key of Ethios

Thank'eh! I'll attempt to throw something together sometime soon.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Zane

Hey now, don't encourage him.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Key of Ethios

Thanks, man! Glad to hear it!

Good karma+1 vote
LordMcMutton
LordMcMutton @ Key of Ethios

The former; you can wander about as you please between traveling to 'mission' areas, like modern Zelda games.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Trailer #1

Thank'eh, friend! I'm glad to hear it's good, considering I've never done a trailer before.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Key of Ethios

Thank'eh! Coding was rather difficult for me too, at first; I'd decided that I'd just start, and learn along the way using Unity's scripting resource. It's worked out pretty well thus far, methinks.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Key of Ethios

It's mostly just me. The only thing I can't do is the sound and music, so I've got some help with that; Sam English is going to compose, and Hyperduck Soundworks is going to handle the sound effects.

Good karma+2 votes
LordMcMutton
LordMcMutton @ Key of Ethios

The sun uses a directional light, but it's at a pretty low angle. It'll look a lot better once I finally figure out how to use Unity's lightmapping system.

The dark lighting is due to the level taking place during the morning; The ambient lighting is usually pretty dark.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Key of Ethios

Thank you, my friend! There will be some levels that are like the typical Zelda dungeons, but there are others that take place in outdoor areas, as well.

I'm not sure if there will be smaller settlements anywhere, but the major city is that huge windmill tower, Highmill.

And I'll take another look at the run animations some time in the future!

Good karma+1 vote
LordMcMutton
LordMcMutton @ Pre-alpha demo

Thank'eh, my friend! Aye, there's no actual 'end' per se; the level just stops at the door.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Key of Ethios

I don't actually know of any tutorials for it, but I can tell you that the main thing is to be sure that any polygons you add either help define the silhouette, or with animation deformation. Other than that, the best thing to do would be to examine how others model their low-poly works.

Good karma+2 votes
LordMcMutton
LordMcMutton @ Dialogue Box Design

Thank'eh, Fib! Any opinion on the text's color/size/etcetera?

Good karma+1 vote
LordMcMutton
LordMcMutton @ DreadOut

I'm having a few issues with this.
I had made it a bit too dark, but found no way to change the brightness in-game. Then I tried closing out and opening it back up, but then it just skips the options, including the language selection, and goes right to the main menu.

Good karma+1 vote
LordMcMutton
LordMcMutton @ DreadOut

Why would it be free?

Good karma+1 vote
LordMcMutton
LordMcMutton @ Elgran Forest, Again

Glad to hear it, Insolent. Hopefully I'll be able to make the area fun to navigate as well as to look at.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Van - Final Presentation

Thank'eh, man. He went through the most design iterations of any other character.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Grandoon

Thanks, man. I've never actually worked at that resolution before; the thing's friggin' huge. And yeah, Levias was the main reference I used for the design.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Key of Ethios

Much appreciated, ye spiffy gent.

Good karma+2 votes
LordMcMutton
LordMcMutton @ Gameplay Progress 1

Yusssss.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Celeste

Aside from the guardsmen, the five other characters I have modeled are a part of the main party. Each has their own role, but Ellie, Gil, and Van do the brunt of it. The rest of the characters shown in the sketches are either NPCs, or villains.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Celeste

Huzzah!

Good karma+1 vote
LordMcMutton
LordMcMutton @ Highmill Guardsman Animations

Perfect. Eventually, most of the outside guards will have different 'personalities' in their animations.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Highmill Guardsmen

Thank'eh, Fib. These two are the same model you saw in the animation video.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Van - Asura Form

I think there are a multitude of situations that could be resolved with the application of four more fists.

Good karma+2 votes
LordMcMutton
LordMcMutton @ Illya

Thank'eh, Chendler.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Illya

The fact that it pleases you pleases me.

Good karma+1 vote
LordMcMutton
LordMcMutton @ Key of Ethios

Glad to hear it, Karkat.

Good karma+2 votes
LordMcMutton
LordMcMutton @ The Path to Highmill

Thanks much, Fib.
I'm entertaining the notion of starting up a Kickstarter or something when the game has a bunch of progress so I could afford Unity Pro and make it even prettier.

Good karma+1 vote
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