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Comment History
[LKT]Penny
[LKT]Penny - - 5 comments @ Beyond The Game

Yes. As per described in the article, IF you select the expansion mode :
New Basic Units
New Basic Buildings
New UU for some Civs, revamped balance for other (very few) UU's
New UB for some Civs
New Unique Civics for some Civilizations
New Promotions
New Civilizations
New Trait & Leaders

Good karma+2 votes
[LKT]Penny
[LKT]Penny - - 5 comments @ ggjohanson

Ah great ! At least there is only one known issue and the amazing people at Civfanatics helped me to fix it automatically for next version...

For now you need to locate your "CivilizationIV.ini" file which should be under "C:\Users\user\Documents\My Games\Beyond the Sword". There you scroll down until you find the 2 lines talking about "caching", and you transform the values 0 into values 1.

The block should read like this after :

; Disable caching of file system (may slow initialization)
DisableFileCaching = 1

; Disable caching of xml and file system (may slow initialization)
DisableCaching = 1

Good karma+1 vote
[LKT]Penny
[LKT]Penny - - 5 comments @ ggjohanson

Hello Mark

- It seems to me you do not know the option 'Unrestricted leaders' which comes with Beyond the Sword (the normal game). In the MOD this option is always activated by default. Simply uncheck the option if you want to be sure Genghis is always Mongol.

- Just to be sure : you are trying to play with other people that have the same MOD of course right ? IF not you should have *MOD* next to your name showing you don't have the same version of the game.

- Presuming you all have the same version, please can you check my post below and the troubleshooting section here ?https://forums.civfanatics.com/threads/beyond-the-play-community-mod.648750/ If that is not your issues, and there is something else, please can you detail more or even better send a screenshot ?

Thanks

Good karma+1 vote
[LKT]Penny
[LKT]Penny - - 5 comments @ Beyond The Game

Actually, it doesn't if you don't want it to be as everything is actionable as an option.
If you do activate all the expansion option, it will be a very natural "tweaking" not fundamental changes. More particularity on traits, and a lot of "niche" elements and strategy; like buildings that are useful only in certain contexts and smaller windows of time.

A small example, Granaries are at +35% food now (not 50%), and there is a later building (the warehouse) for the remaining +15%. City management is different because of this (it's not as important to do "granary first" everywhere, etc).

With the MOD I tried to make it as natural an evolution and a fair attempt to what a further official expansion would have been.

Good karma+1 vote
[LKT]Penny
[LKT]Penny - - 5 comments @ ggjohanson

Hello guest, cool very good news to hear you're using MOD !

I only ever heard of 1 issues with the MOD it's related to XML loading. And it does make the game crash turn 1 if that's the case.
I've just written a 'how to' on how to solve, here : Forums.civfanatics.com

Can you try that and let me know ?
Try to isolate 1 player at a time and you'll find who has an issue !

Any feedback welcome, please leave a comment and review if you liked it, on both sites would be super great !

Thanks, Penny.

Good karma+1 vote