Nope, never played it. I'll check it out though.
Cup holders for everyone it is then! :p
Ok so I thought I would explain & reiterate some of the vehicle customization features.
1: You can change the main and secondary weapons on ground vehicles.
2: There will be compatibility limitations depending on type, faction and size.
3: You will also be able to upgrade and change some internal components like engines and also add 1 or two external utility components.
4: You will be able to store stuff in vehicles.
Any questions? :p.
The most important addition here is the effects which can receive light, as in dust particles etc will be affected by lighting around them. It was a pain to get it right.
Shadows for effects are possible now, not enabled here though. I don't yet know how harsh it will be on the fps, but I will put an option for you in case you want to blow your computer up lol.
I finally fixed the horrid sound in my video recordings. Proper videos should come very shortly too, there is a lot of progress to show.
Wow lol, this looks INTENSE! Good luck.
Somewhat so yeah.
Ok so weapons are procedural and this is the basic way they function. Mostly you can change barrels and clip types with restriction to type/size. Also some guns are non procedural and unique... like that laser pistol(it can change clips though).
One important thing to note is that weapon stats do not function like in usual MMO or RPG. They are not incremental/additive. Weapon damage, accuracy, penetration(only some weapons) have give and take effects based on parts. Also there is no leveling of anything so damage or effectiveness do not vary massively like say in WOW.
You can basically kill a very experienced player even with low tech pistols if you are a better player/ or very lucky :P.
Also I will add a small skill system, it won't be like leveling though. I'll talk about that next with an update.
Got questions, don't hesitate to ask right here.
Yeah, I really liked that mod, it was the furthest I got, but in the end it did not put food on the table lol. I need to eat.
Sorry about posting pics with that buggy all the time... I like it so much lol.
Its my trusty debug vehicle.
I will make a few more very tiny updates before the big news update... Basically I am deciding on a new name. This time it will truly be the final name. Need to think about this a bit more really. Name needs to feel right before going to Twitter and Facebook.
Also busy replacing all the old headers and such.
Oh and feel free to ask questions here.
Yo! Long time no see.
Hey bro! I just like it this way. People can also reply directly to it.
Hey everyone, its been a while and it almost died(I almost died too lol), but it didn't, so yay.
Also big important news update coming for where this game is going, and the plan from now on to get this thing released and fun to play!
Lot of stuff has been done since last update too and I shall post them in more detail later on.
Hah, long time no see friend, and thanks. :)
Got some atmospheric scattering going on now. Aka better graphics :).
I think the only thing left is some ambient occlusion... but I'll leave that for later, got more important things to deal with.
Looks really nice, but why didn't you use all axis in space? Would be better no?
Cool, good luck. From one indie dev to another.
Sorry for long delay guys. I had to deal with some big coding problems, they are solved now.
Also please not that crackling sound in the video comes from the video capture, it is not in game. Its basically the sounds being too high quality.
I get a 90s retro vibe from it. Seems cool, watching.
My youtube channel:
Sorry for not updating recently. Don't worry nothing is wrong, I was simply working on a lot of stuff.
-Tank Destroyers and fixed weapons are in the game now and their functionality is pretty much ready.
-Vehicle health/component stuff has been worked on and now you can basically have a fight with another vehicle and kill it. Remember it works on a penetration and component basis. There is no health bar.
-Worked more on AI, weapons etc...
lots of stuff was done in the 3 weeks.
Oh and one important thing is that there is no mouse aim for vehicles and turrets. Only for player. I did this because its less harsh on cpu and it helps balance players with vehicles. So its not so easy for someone to sit there in his tank and click you to death from far whilst sipping on tea.
Also its going to go on steam VERY SOON. One more video first though.
Wow this is sweet looking, I am kinda of jelly.
I am also making a game on unity :P
Hey I am working on a game made in unity too :).