Hello... -.-

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L()KI
L()KI @ Dev Progress: Factions and a little lore.

Within a sector those sort of things can happen but not the meta. Cutting supplies can happen for certain. You can play it like a single player though and do all that with AI, its a fail safe in case funding does not make it high enough for multiplayer. AI will be there to keep you company :P.

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L()KI
L()KI @ Geal WIP See first comment :P

There will be planets with local life on it and this specific planet is named Geal. Bottom line, it won't all be rocks, dirt and ice.

Vegetation will be unique to planets... well mostly unique.

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L()KI
L()KI @ Space flight test. (See first comment)

No cockpit view, but there is a view from the front/commander view like with ground vehicles, and also aim view.

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L()KI
L()KI @ Space flight test. (See first comment)

NB: No sound is not a feature, it was only disabled for dev purposes. Will be enable and shown in next videos.

So space flight is going to be a mixture of realistic and arcade. Somewhere in between basically. However it won't be faked atmospheric style flight, so its going to be a little tricky to get the hang of it.

Will have autopilot though, for those of you who want to relax.

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L()KI
L()KI @ Turrets and ground vehicle customization. See first comment :p.

Nope, never played it. I'll check it out though.

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L()KI
L()KI @ Turrets and ground vehicle customization. See first comment :p.

Cup holders for everyone it is then! :p

Thanks.

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L()KI
L()KI @ Turrets and ground vehicle customization. See first comment :p.

Ok so I thought I would explain & reiterate some of the vehicle customization features.

1: You can change the main and secondary weapons on ground vehicles.
2: There will be compatibility limitations depending on type, faction and size.
3: You will also be able to upgrade and change some internal components like engines and also add 1 or two external utility components.
4: You will be able to store stuff in vehicles.

Any questions? :p.

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L()KI
L()KI @ Day/Night, weather effects WIP. See first comment.

The most important addition here is the effects which can receive light, as in dust particles etc will be affected by lighting around them. It was a pain to get it right.

Shadows for effects are possible now, not enabled here though. I don't yet know how harsh it will be on the fps, but I will put an option for you in case you want to blow your computer up lol.

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L()KI
L()KI @ Quick sound fix test. See first comment.

I finally fixed the horrid sound in my video recordings. Proper videos should come very shortly too, there is a lot of progress to show.

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L()KI
L()KI @ ...KILL COMMANDO

Wow lol, this looks INTENSE! Good luck.

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L()KI
L()KI @ Work in progress of procedural guns. See first comment :P

Ok so weapons are procedural and this is the basic way they function. Mostly you can change barrels and clip types with restriction to type/size. Also some guns are non procedural and unique... like that laser pistol(it can change clips though).

One important thing to note is that weapon stats do not function like in usual MMO or RPG. They are not incremental/additive. Weapon damage, accuracy, penetration(only some weapons) have give and take effects based on parts. Also there is no leveling of anything so damage or effectiveness do not vary massively like say in WOW.

You can basically kill a very experienced player even with low tech pistols if you are a better player/ or very lucky :P.

Also I will add a small skill system, it won't be like leveling though. I'll talk about that next with an update.

Got questions, don't hesitate to ask right here.

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L()KI
L()KI @ News: Changes and development road map.

Thanks.

Yeah, I really liked that mod, it was the furthest I got, but in the end it did not put food on the table lol. I need to eat.

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L()KI
L()KI @ Another tiny update, for the logo. :P

Sorry about posting pics with that buggy all the time... I like it so much lol.

Its my trusty debug vehicle.

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L()KI
L()KI @ Not really an update, update :P See first comment.

I will make a few more very tiny updates before the big news update... Basically I am deciding on a new name. This time it will truly be the final name. Need to think about this a bit more really. Name needs to feel right before going to Twitter and Facebook.

Also busy replacing all the old headers and such.

Oh and feel free to ask questions here.

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L()KI
L()KI @ STILL ALIVE!!! See first comment

Yo! Long time no see.

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L()KI
L()KI @ STILL ALIVE!!! See first comment

Thanks. :p

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L()KI
L()KI @ STILL ALIVE!!! See first comment

Hey bro! I just like it this way. People can also reply directly to it.

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L()KI
L()KI @ STILL ALIVE!!! See first comment

Hey everyone, its been a while and it almost died(I almost died too lol), but it didn't, so yay.

Also big important news update coming for where this game is going, and the plan from now on to get this thing released and fun to play!

Lot of stuff has been done since last update too and I shall post them in more detail later on.

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L()KI
L()KI @ Small Update: Atmospheric Scattering.

Hah, long time no see friend, and thanks. :)

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L()KI
L()KI @ Small Update: Atmospheric Scattering.

Got some atmospheric scattering going on now. Aka better graphics :).

I think the only thing left is some ambient occlusion... but I'll leave that for later, got more important things to deal with.

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L()KI
L()KI @ Galaxica

Looks really nice, but why didn't you use all axis in space? Would be better no?

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L()KI
L()KI @ Neon Drive

Cool, good luck. From one indie dev to another.

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L()KI
L()KI @ Dev video 2: Light tank test. See first comment for info.

Sorry for long delay guys. I had to deal with some big coding problems, they are solved now.

Also please not that crackling sound in the video comes from the video capture, it is not in game. Its basically the sounds being too high quality.

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L()KI
L()KI @ Star Fighter

I get a 90s retro vibe from it. Seems cool, watching.

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L()KI
L()KI @ Spacemen

Watching.

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L()KI
L()KI @ Xeno Ranger

My youtube channel:
Youtube.com

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L()KI
L()KI @ Bukkaku

Lol.

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