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It will have the latest news concerning anything Xeno Ranger related.
I just wanted to let you guys know that Xeno Ranger is not dead and very far from it. However it is sleeping at the moment whilst I work on a smaller game project, you will see that soon too :P.
Follow my company on Twitter for more info and news regarding Xeno Ranger and its small sister. Twitter.com
Also the pic is a quick station concept I did for Xeno Ranger.
I repeat, Xeno Ranger is not dead!
Xeno Ranger is NOT DEAD! It is merely sleeping whilst I work on a smaller project. :)
Early main map progress. Its a complicated thing with many levels of zoom and is used both in space and land.
Its meant to make things easier for the player though, especially in space since you can get confused without an up or down :P.
NB these are not actual sizes of objects, the icons are enlarged so you can see them clearly. Also the view you see is of the local space, you can go to galaxy map basically from here.
This is just for you to get an idea of size for the general land area on a sector of a planet. The picture itself is WIP of one of the heightmaps for a sector.
There will be more than one sector on a planet and there is another section to each sector you cant see on the heightmap, but thats a secret :P.
Consumables, there will be many types including, health, stimulants for buffs and some other skill stuff. There will be stack limits though for balance.
The health packs in the screen are 2 of many different kinds, you will also be able to eat foods to gain health and other buffs.
All consumables work like other regular loot, they can be sold etc.
Drones are going to be on of your staple enemies and useful allies. They function the same as vehicles in the sense that they can be modified and customized with parts.
The drones in the pic are from independent factions and have gone rogue. Drones like these are generally easy to take down, but they can swarm you. That big one is a utility drone, it can come in many different variations, sometimes with potent fire power.
Some drones also have melee style weapons.
Hey! Thank you very much, I am glad you like it.
Some more work on the first planet Tora, its the flashpoint of the game so its pretty important. Those debris fields from all the fighting will have lots of loot, but remember it won't only be you looking for it.
Space is going to be a bit spooky in Xeno Ranger :P.
Hah, thank you uncle.
Watch your step people and don't drink the water, its poisonous. :P
Happy new year people...a bit late though, sorry :P
Some more work on landscapes and level design stuff. Focusing more on the exploration aspect, need to get all the gameplay aspects ready for indiegogo.
I have said from the start that I want to achieve a certain style, but something that isn't too realistic/complex, so I cam up with this. Its a mix between cartoony and real textures. This method also allows a lot of texture sharing between objects and saves memory.
Basically I'm finalizing the art style.
Within a sector those sort of things can happen but not the meta. Cutting supplies can happen for certain. You can play it like a single player though and do all that with AI, its a fail safe in case funding does not make it high enough for multiplayer. AI will be there to keep you company :P.
There will be planets with local life on it and this specific planet is named Geal. Bottom line, it won't all be rocks, dirt and ice.
Vegetation will be unique to planets... well mostly unique.
No cockpit view, but there is a view from the front/commander view like with ground vehicles, and also aim view.
NB: No sound is not a feature, it was only disabled for dev purposes. Will be enable and shown in next videos.
So space flight is going to be a mixture of realistic and arcade. Somewhere in between basically. However it won't be faked atmospheric style flight, so its going to be a little tricky to get the hang of it.
Will have autopilot though, for those of you who want to relax.
Nope, never played it. I'll check it out though.
Cup holders for everyone it is then! :p
Ok so I thought I would explain & reiterate some of the vehicle customization features.
1: You can change the main and secondary weapons on ground vehicles.
2: There will be compatibility limitations depending on type, faction and size.
3: You will also be able to upgrade and change some internal components like engines and also add 1 or two external utility components.
4: You will be able to store stuff in vehicles.
Any questions? :p.
The most important addition here is the effects which can receive light, as in dust particles etc will be affected by lighting around them. It was a pain to get it right.
Shadows for effects are possible now, not enabled here though. I don't yet know how harsh it will be on the fps, but I will put an option for you in case you want to blow your computer up lol.
I finally fixed the horrid sound in my video recordings. Proper videos should come very shortly too, there is a lot of progress to show.
Wow lol, this looks INTENSE! Good luck.
Somewhat so yeah.
Ok so weapons are procedural and this is the basic way they function. Mostly you can change barrels and clip types with restriction to type/size. Also some guns are non procedural and unique... like that laser pistol(it can change clips though).
One important thing to note is that weapon stats do not function like in usual MMO or RPG. They are not incremental/additive. Weapon damage, accuracy, penetration(only some weapons) have give and take effects based on parts. Also there is no leveling of anything so damage or effectiveness do not vary massively like say in WOW.
You can basically kill a very experienced player even with low tech pistols if you are a better player/ or very lucky :P.
Also I will add a small skill system, it won't be like leveling though. I'll talk about that next with an update.
Got questions, don't hesitate to ask right here.
Yeah, I really liked that mod, it was the furthest I got, but in the end it did not put food on the table lol. I need to eat.
Sorry about posting pics with that buggy all the time... I like it so much lol.
Its my trusty debug vehicle.
I will make a few more very tiny updates before the big news update... Basically I am deciding on a new name. This time it will truly be the final name. Need to think about this a bit more really. Name needs to feel right before going to Twitter and Facebook.
Also busy replacing all the old headers and such.
Oh and feel free to ask questions here.
Yo! Long time no see.