Hah, long time no see friend, and thanks. :)
Got some atmospheric scattering going on now. Aka better graphics :).
I think the only thing left is some ambient occlusion... but I'll leave that for later, got more important things to deal with.
Well, the struggle continues :). I'm working on space and also busy getting all the stuff like the economy working, I wan't it to be as dynamic and self governing as possible.
Also even more importantly is the connection between space and planet. It will be an event to land on a planet, not for the faint of heart, but yeah I want it to be scary but fun.
At release I want to have one fully functioning Solar System and planetary landings on all the planets working.
Also happy new year :).
Looks really nice, but why didn't you use all axis in space? Would be better no?
Cool, good luck. From one indie dev to another.
So, the reason I had such a delay was that the partially procedural terrain method I was using earlier did not work right and couldn't get proper detail. So I suffered a lot and got another method, with a more hand made approach working much better.
At release I intend on having about 5 maps to land on.
Oh and I am going to add atmospheric scattering soon. Its should make the horizon blend in better.
Hope I din't go overboard with the graphics, I don't want it to look like the industry standard games.
Sorry for long delay guys. I had to deal with some big coding problems, they are solved now.
Also please not that crackling sound in the video comes from the video capture, it is not in game. Its basically the sounds being too high quality.
Now it has its proper intended name. Infinity Rift.
I get a 90s retro vibe from it. Seems cool, watching.
My youtube channel:
Sorry for not updating recently. Don't worry nothing is wrong, I was simply working on a lot of stuff.
-Tank Destroyers and fixed weapons are in the game now and their functionality is pretty much ready.
-Vehicle health/component stuff has been worked on and now you can basically have a fight with another vehicle and kill it. Remember it works on a penetration and component basis. There is no health bar.
-Worked more on AI, weapons etc...
lots of stuff was done in the 3 weeks.
Oh and one important thing is that there is no mouse aim for vehicles and turrets. Only for player. I did this because its less harsh on cpu and it helps balance players with vehicles. So its not so easy for someone to sit there in his tank and click you to death from far whilst sipping on tea.
Also its going to go on steam VERY SOON. One more video first though.
Wow this is sweet looking, I am kinda of jelly.
I am also making a game on unity :P
Hey I am working on a game made in unity too :).
Yeah, the game has a bit of RTS inspiration. Since I modded rts games for a long time back in the day.
Hey, good luck on your game!
Npcs don't just appear out of thin air, they get made. Well they spawn from certain buildings in their bases, which can be destroyed.
Also I am going back to work on the ground for a while... got spacesick :).
I think the buildings do not suit the futuristic theme. They look like they from the 1980s.
Dude you sure this is on unity? :P I am super glad you are able to get the shadows like that. I am making a game on unity too(its on my page) and I really was worried about the shadows. However your game makes me feel better about it. :)
I am making one too.
They orbit, though it isn't fully implemented yet. It will be though.
Space has now become properly procedural, so far rock and gas type planets are randomly made and placed. However, they will be made once and saved like in the newer space mmos. Asteroid belts are next and stars aka solar systems will be last.
Space is rather tricky to work with, but its fun.
So, the space video is coming soon which will showcase space and also more overall progress since the last video.
Also an important thing to note is that certain ships cannot land on planets with atmospheres. In the picture you can tell which can land usually by them having wings and a hard flatter underbelly. The two ships with no textures are the ones which can land.
Also you along with weapons/equipment you can change the engines of ships.
Also lots of work on planets and such has been done too. That I will show in a short time.
Thanks. Art for is not finished though, so it will look slightly different when you see it in game.
Progress on space, literally.
What I am working on is mainly the galaxy in which you will be playing. That galaxy you see is in the above picture is the neighboring galaxy to one in which you will play. This also lets me map out where things are/will be as I make the art for it.
That galaxy you see in this pic is also rather special and important to the lore.
Whilst doing art I have also begun work on the all important hyperspace and light speed. Basically the how you get around a gigantic galaxy rapidly without wasting your time part is what I am working on(including art).