Its almost ready. Should come within a week and a half. Sorry for such long delay.
Hey man, I'm a solo unity dev too and your game looks real top notch. Pro stuff man. Hope this does really well, good luck.
Also I think space would look better if it was a darker greyer shade of blue, even completely black it.
Hey man, good luck. From one space dev to another.
Your art style is particularly good, hope you don't change it. It has a commander keen vibe going on.
Ok the function of being able to move around in space outside of your ship has been around for a long time, but its busy going through its final stages of work. The speed of movement will depend on what suit you will wearing. Some of them are not space worthy though.
Also most weapons work in space, so most things you can use on the planet surface, you will be able to use in space.
Other things being worked on include stations, docking and landing, cargo, engines and more space movement. More on those in the next update.
Nice to see visual quality like this from unity. Also good luck on your game.
Do note that I am trying to not show too much of things like vehicles and loot especially so it does not ruin the mystery... and also because some are not 100% yet.
Well some more work has been done basically on everything. All things so far for ships include engine effects, textures, models and also some landing gear fixes.
Other things like player zero g animations are being added. As for those who don't know you can get out your ship and fly around in space. Technically you can do that for the entire game. You don't really need to own a ship, just get a friend to give you lifts wherever you want to go, if you lazy like that :).
Up next is making the upgrading system for vehicles and then the really big one, the core economy and also online related stuff.
Yeah I had achieved that but turns out the flare/glare that comes with the engine doesn't work properly after a certain distance. Like it would shine right through the planets if behind it.
I will try and give it another shot using another method, but for now I will use this+a few more touches.
Also shadows and lighting were fixed.
To compare with previous one. Some graphical changes had to be made, certain limitations were reached it seems for lense flares. So this is might be what it will look like in the released game.
These are all in game in case one was wondering. Not one picture is edited or pre rendered in any way other than cropping.
Say hello to Tora.
Well I got kind of tired working on the ground stuff and decided to get more of the space stuff in and make some hard choices. Mainly this has to do with how to deal with all that space in space :) and work on planets, graphics, suns etc.
Other important things to note is that space can get very bright and very dark, unlike most space games where everything is super colorful, with nebulae everywhere.
Another thing is that the weapon systems are the same except they don't have gravity in the same way. So you get all the penetration and angling stuff in space too.
Also you can leave your ship in space and go boosting off in your suit into oblivion if you want.
Yeah, nice sprites dude.
There will be resources in the game like oil and hydrogen gas. You can sell these per barrel/crate or use it for some other purpose(exact purposes will remain undisclosed for now).
NB: This is an editor pic with different lighting, missing effects, debug(green line) and isometric view. Visually its somewhat different while actually playing.
Ok so an important point has been reached as the weapons are now based on a NON RNG, physically based system.
What this means is that weapon ordinance now penetrate armor and even come out the other side to hit whatever is there depending on penetration value, velocity and angle. So there is no pre-randomized chances of missing or hitting. Its all engine physics. This saves me a tremendous amount of time and I can cancel a lot of things that I would have had to do if it wasn't for this. (So happy). Also its way more fun this way :).
So yeah its real good news even though the pic doesn't show much.
NB: That Banding in the sky will be fixed(could be fx card though).
Bad news first: The video is still getting delayed as I am not satisfied with whats there. So I apologize for those who are are waiting for it. It WILL come though.
Good news: There is now a starry sky filled with stars and planets, it will even rotate as its not like a normal static skybox. There is also lighting in the night now like in real life(the darkness will vary form place to place). There will be some real scary pitch black places.
Another thing I want to mention is that the game is PvE and PvP at all times. You will only have 1 safe zone(will not mention exactly what kind of safe zone that is at the moment).
So watch your backs people.
Oh and thanks for the interest and comments guys. Means a lot to me.
Oooooooeeewh. Looks so sweet.
No comment. :P
NB that suit is different to the previous ones. Its not a remake.
That silver one most common in the screens is a civilian suit. The one is this pic however is military grade.
You will notice some newer things here, good thing the shadows are dark I don't want to show too many objects as a whole. It will ruin the mystery and fun if you know exactly what everything looks like.
Also as you can see there are small rocks like the two near the player and other natural things in the distance, most of which are larger rocks.
Some questions have been raised as to the flat barren terrain. I just want to make clear that it is not going to be flat everywhere. These terrain objects are just few and far between these days. I have increased them by 4 times the amount so far, but Looks like I'll need to increase the generation a lot more. So hope you guys wont try to play this on a potato. :)
Remember everything is being worked on at once so everything graphically like the textures and model particularly will have rough and missing bits. They will be ironed out. Usually I need to take screens to notice some of the smaller ones.
Anyways, more work as usual. Environment is up next, including wind, dust, fog etc.
NB for those of you might ask. There are and will be rocks and other terrain objects. The map is just so large that they get placed too far apart at this stage. It will be adjusted accordingly soon. You can check previous pictures that show them.
Some more work on the procedurally generated locations for you to fight in and explore.
You can technically spawn a massive city on the entire map with the code. Complexity depends on how many models I shove in the resources folder. However I have a bad feeling about big cities. Last time I tried something like that my computer almost blew up lol, but that probably wont stop me...:) Dont worry I will take precautions.
Anyway most of the procedural code is done when it comes to building/area placement. Things like checking for flat areas to place on so it does not poke out the side of a mountain have also been implemented. Though there are few more additions to make like wind effects and larger scale placements. However the core is done.
In this pic what you see is an old destroyed town. Bandits love these kinda places, so be careful.
Hey guys sorry for slow updates, I had to take a break, so I don't commit suicide or something.
Anyway, some small bits of work were still done during said break and most of it entails lighting, procedural stuff and a little modelling/texturing.
Now buildings switch lights on after the light level drops.
NB: The vehicles in this pic were placed for visual enhancement, they do not have proper AI control yet so they aren't driving around. They do have AI control, but they are total maniacs when they see the player lol. They come at you like wild dogs on cocaine.
The AI players however work as can be seen in the distance in this pic. That guy is walking around patrolling his home waiting for a fight.
Back to work... Big update coming soon.
Main thing is the addition of the temperature system(partially done). You can see the "TMP" UI for it on the bottom left. It changes depending on time of day and will be effected by weapons etc.
Other work involves adding slight bloom, more modelling work as usual and some optimizing.