Work has mainly been on colony systems, saving and loading and planet surface stuff.
Even though the first attempt at crowdfunding failed, I have not given up, some big progress is coming.
Tier 1 transport ship for independent Human factions.
Some progress on characters(and species), their portraits are now lit...as in there is a light on them with shading. That is also why some of them are kinda dark. Some species like to dim the lights :P.
Lights are dynamic though, so are the backgrounds, so sometimes they will be brighter, darker etc.
Carcharon are another warrior of large bipedal reptiles. They are extremely dangerous and unpredictable but have neutral alignment, so most of the time you should be able to get along with them. Don't take any chances though.
They are also very lazy and like to lie around in warm areas doing nothing.
Mikonians are a large powerful mammalian species. Extremely arrogant and proud, but generally good at heart(even though they don't look it). They are a warrior race, and will fight you till their last breath.
Resources...well, what else is there to say? :p
Oh, some species use minerals and or manufactured resources as food.
Arguably the mostly advanced species. They are essentially what humans call the Greys.
Hey, yeah, late 2018.
Some species control others from the get go or are really closely related, thats why even though some look really different they are in the same grouping.
Some really early and quick species concepts :P.
Archonyx are really mean, stay away from them.
Sirius Rebels are a playable minor faction. They feature in the Indiegogo video.
Ships don't come in normal classes like most 4x. There will be multiple designs per faction for the same class like the frigate, which you can then modify and change to its specific limits.
The Indiegogo Trailer! Link to Indiegogo: Indiegogo.com
Remember if you can't contribute, consider spreading the message :P.
Remember some planets and solar systems are pre-made and part of the lore. So Humanity will always start on Earth and so on.
NB, a lot of other things like alignment, abilities etc are still be put on the cards. Hence the empty spaces :P.
Please help me out, I cannot upload my videos. It says I already have here: Indiedb.com
I have apparently soft deleted it. Can you perma delete pls?
Those little green squares are star clusters, can have around a hundred each. Sometimes less sometimes more.
Also this is the species screen. Its not the same as factions. Same species can be part of different factions. Factions can be procedural unlike species.
Follow my company on Twitter Twitter.com
It will have the latest news concerning anything Xeno Ranger related.
I just wanted to let you guys know that Xeno Ranger is not dead and very far from it. However it is sleeping at the moment whilst I work on a smaller game project, you will see that soon too :P.
Follow my company on Twitter for more info and news regarding Xeno Ranger and its small sister. Twitter.com
Also the pic is a quick station concept I did for Xeno Ranger.
I repeat, Xeno Ranger is not dead!
Xeno Ranger is NOT DEAD! It is merely sleeping whilst I work on a smaller project. :)
Early main map progress. Its a complicated thing with many levels of zoom and is used both in space and land.
Its meant to make things easier for the player though, especially in space since you can get confused without an up or down :P.
NB these are not actual sizes of objects, the icons are enlarged so you can see them clearly. Also the view you see is of the local space, you can go to galaxy map basically from here.
This is just for you to get an idea of size for the general land area on a sector of a planet. The picture itself is WIP of one of the heightmaps for a sector.
There will be more than one sector on a planet and there is another section to each sector you cant see on the heightmap, but thats a secret :P.
Consumables, there will be many types including, health, stimulants for buffs and some other skill stuff. There will be stack limits though for balance.
The health packs in the screen are 2 of many different kinds, you will also be able to eat foods to gain health and other buffs.
All consumables work like other regular loot, they can be sold etc.
Drones are going to be on of your staple enemies and useful allies. They function the same as vehicles in the sense that they can be modified and customized with parts.
The drones in the pic are from independent factions and have gone rogue. Drones like these are generally easy to take down, but they can swarm you. That big one is a utility drone, it can come in many different variations, sometimes with potent fire power.
Some drones also have melee style weapons.
Hey! Thank you very much, I am glad you like it.