I eat when I'm hungry.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Half Life: Uplink - Custom Npcs (view original)
Half Life: Uplink - Custom Npcs
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
LeonelC Author
LeonelC - - 916 comments

I got a question to the people, the origins of this weapons are "ok"?

I really don't know :P.

Reply Good karma+1 vote
ÐiamonÐ
ÐiamonÐ - - 1,017 comments

They look okay, but there are two concerns. The main problem may be that when the player moves, the weapon BOB may make the pistol come out of view by going into the player's camera. The other concern would possibly be taking up too much space; it's probably best for the weapon to look as visually pleasing as possible, but not to take up too much space on the screen to obstruct the player's point of view.

Apart from these aspects, I'd say this is pretty good weapon hacking! Keep working on it :)

Reply Good karma Bad karma+2 votes
LeonelC Author
LeonelC - - 916 comments

It's Afraid Of Monsters: DC glock with HEV hands :P.

The "cliping" issue that you say, it's fixed via .qc coding.

Reply Good karma+1 vote
Schinchan56798
Schinchan56798 - - 299 comments

I KNEW IT! I am such a Afraid of Monsters fanboy I could recognize it!

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I got the Idea to make the BMRF's personal have a more "adapted" look to the time passed in the HL: Uplink Story, making them, more "f***ed up", with more weapons, carrying rusted weapons, grenades and stuff. Also I make the scientists more dirtier and injured.

Tuve la idea de hacer que el personal de BMRF tengan una apariencia mas "adaptada" a el tiempo que paso en la historia de HL: Uplink, haciendolos "mas ca****s", con mas armas, llevando armas oxidadas, granadas y cosas.

Tambien hice los scientificos mas sucios y heridos.