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DiViNiTY - Shadowing Hate - ambient medley 0905.mp3 (9MB)
This is a HD video showing the texel depth used in the project along with detail-mapping and difference in texture compressions.
This is a new original technique for creating volumetric-like foliage on low-poly meshes in the Doom3 engine by inverting some of the normalmap values...
Quake IV CFG for LDAsh Contains lots of cool binds and stuff so open it up and have a look.
SHjed505ingame_060422
planetyornament_061004 (pre-render)
SHofficechairdump060324
SHingametextures060313
A video of in-game footage taken straight from the engine.
A video of in-game footage taken straight from the engine.