I am a professional software developer with a Bachelors of Science in Computer Science and a full-time software development job. I have a very wide range of programming skills, but my most recent interests have been designing systems to run in the cloud (aws, gcloud, etc).

Report RSS Combat, HUD, and Zoom

Posted by on

The combat is *very* basic. Make sure you have a unit selected, then target another unit in range (highlighted yellow). Click 'Attack' and the HUD changes accordingly. Units now have a death animation (still from opengameart.org), and are removed from the game after death.

The HUD is also very basic. I just want'ed something functional for development and testing purposes. It will obviously be replaced with something nicer in the future.

Lastly, I implemented a zoom feature. Right now theres just a button in the bottom right which just toggles the zoom level between 2 preset views.

I should also mention that there is some new art for the tiles. It is just a trial run by an artist I found, but they are much better than what I had, so I just left them lol.

Check it all out here:
Indiedb.com

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: