Just another WH40K nut who loves the game

Report RSS WH40K II - ArmA2

Posted by on

Hello to all the People of the Imperium Of Man.

Announcement:

In the Coming Months, Our Team will be going to a NEW game engine, One that will give us some breathing room. in that we will have Larger Maps, More units on the map, better Air/Land and sea units.
Currently this new Mod is in Alpha stage.. much testing is needed, even though we have veterans who know the ins and outs of OFP .. The New Engine is similar but yet Different.

I am Talking about ArmA2

We have been asked many times for many years about moving to A2, but to tell you the truth, we had our thoughts of just staying with OFP, as ArmA and ArmA2 had many things that we did not like .. As the Yrs went On ArmA2 has grown to be a MORE Stable game. manythings FIXED and Leaps and Bounds up and over OFP in ways of Maps and AI and vehicles just to name a few. One major thing that A2 gives that OFP is Lacking .. "Multi-turrets"! AS we all know Warhammer 40,000 has things like Landraiders and Thunderhawks to Banblades that have Multi-turrets , this was a "HACK and SLASH" job in OFP to make work and then it really does not... With some ALPHA testing we have seen the Multi-turret work Nicely...

Q - "WILL A2Wh40K have DoW Models ported to A2??"
A - "NO" as much of a time saver it was to have the DoW models they are not meant to be in a 6,000 to 10,000 poly model game.

Q - "Will A2Wh40K port any other Models of 40k to A2 such as DoW2 and or Space Marine?"
A - "NO", as THQ was nice enough to let us use their OLD DoW models, DoW2 are better Models but still not A2 models, and even though Space marines Models Are up there with A2 stuff .. It is Just best that we make our Own.. (images to follow),Brand NEW Scratch built models wil lbe used, Every thing from IG units to weapons to tanks to air to Space Marines... Another thing A2 has shown is that units can have Body Armour ( built proof Vest/dragon skin ) etc .. With the Higher end Scripting with Bullets this is looking better every day.

Q - "What units will A2Wh40K see?"
A - "We have plans for All Warhammer 40,000 typ units that A2 will let us Function in. Case in Point the basic Man unit in OFP is the same as in A2 - 1.8 meters tall, so default animations can be used." With Space marines they stand 7 feet (2.1336 meters) give or take an inch ... with such things a Custom animation will need to be made. In OFP we had some VERY talented Staff who was able to make this work. In A2 it is Still possible to do , but VERY Time consuming.. this is an on going phase. so Currently we are working on Imperial Guard units as they are standard A2 scale. Another thing that OFP was limited in .. SCALE of Buildings and Vehicles.. A2 will Help us get away from this. The Current work is having Vehicles to fluff as we can get.. so if a vehicle is 6 meters long and 5 meters wide and 4 meters tall in fluff .. that's what it will be in game. If a Weapon is a .75 cal HE round then we will try to have that .75 Cal HE round do as much FLUFF damage as A2 will let us.

Q - "what has A2Wh40K for units now?"
A - "The A2WH40K is still much in the way of ALPHA Stage. We do have some Alpha Models of Imperial Cadian Guard units with some weapons, (lasguns, long las, laspistol, hellgun just to name a few). We also have some Chaos of Korn Blood Pack Units. For the Most part it is to see how things look , feel and play in A2. Currently We have works of Vehicles , from Chimera's, Rhinos, Landraiders to Thunderhawks & Valkyries. Not to get into Much detail of this, but Our Goal is to have Models in game that are just not EYE Candy, such as Working door's/ramps for the vehicles and proper flying Dynamics for things like Speeders and thunderhawks and Valkyries.

Keep an Eye out for this in the coming Months as things get rolling As more reports will be posted.

LFH.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: