KRSK, also known as ttn42. I'm living in Kharkov. Making maps for Half-Life. I don't have any more words to say.
Yeah, it's cute.
And Half-life: Induction, which is open-source
Don't forget to mention the authors of the "borrowed" content in credits ;)
Only thing that I can say: we've reorganized the work lately, so... probably some media in october.
It's just a screenshot from the actual mod, you can upload too, if you want :)
Nope, but it's time to get rid of the "frozen state".
Turn off the flashlight. This helped me.
I am not bda!
They are from HL:S HD-pack.
Hey, wait, is that a combined (with Guard Duty) media release?
Anyway, that's nice.
ANTIKARMAFAG WAS HERE TOO AND HE HAS TURN ALL BACK
That pyro is a spy!
KARMAFAG WAS HERE
HD with part of PS2.
Spy xboxin' my setry!
Lambda Freemen Not Amused.
All of us.
When I saw this hallway I thought there will be GLaDOS. But there was a zombie... and it have been killed by thousands of houndeyes. It's so sad.
Thanks for responding! It's a "polygon" part of the lab. I think consoles right below the targets are very redundant.
Textures have the same quality.
OMG, I just found a fresh comment! :D
So NOW it's "when it's done".
I see some new comments here!
Fapped to this.
Oh my brains!
I saw they in the new demo :D
Nothing new on my side. Really.
...but +1% of Primary Target chapter progress.
Why so clear?
Hmm... Maybe you need details on the ceiling and on the walls.
The 8-corner barrel is awful.
Any other thing in this screen looks nice.
The hater of foreign languages clicks minus lol.
lol induction map
I think it will be at the lower level.
Ну, если есть возможность, то да. Когда FreeSlave вернётся (завтра), может быть и обсудим/распределим локации на мапперов.
Everything is ok, but the grates on the top looks too bright.
Sector A, I think.
Make another pitch angle in the light_environment even if it's noon. The map has little shadows and looks like not processed by the RAD compiler.
Needs a painapple.
The engineer zombie have same properties as the scientist zombie.
Somewhere I'm using texlights (look at the 2 medium lamps).
It's mark 5
The right wall looks a bit boring due to the good ceiling :)
Then I supposed to change ALL environment, because low-poly models doesn't fit in this. The door's width is just as in Half-Life.
Oh. I wanted to ask this question: why so many deleted places, even if those places is of full value?
Nice. Is it just after the last demo's end?
This is just awesome! But I'm confused by the biodome sign (lol, aliens).
Oh wow :D
Fix the trim texture.
Some slot for the elevator doors will be nice.
Sofas looks pretty strange in this place. Can you replace it with seats?
I think that ceiling is result of combine invasion like the citadels in different areas.
Engineer from beta version of HL.
Wait, it's multiplayer models (but the Gina's MP-model from Decay).
NO. NO. NO. It's not plasma mod
First appearence of this models - 2001, in PS2 version of HL. All of this models created by Gearbox (maybe expect Freeman and helmet-man). Nuff said.
Ooo... Your rocks is awesome! But road can be smoother :P
I have been making maps since ~11/18/08. Look at my early works in my gallery :)
No, this is the similar place (look at the planning).
I'd created texture with right wording.
Oh. We are trying to work as well as Valve/Gearbox at HL1/OF/BS/Decay. If you want some grafical and physical advances, wait SAd:Source till 2015 :D
And this plase is not original, it appears in one of Gearbox's games.