thanks for the kind words! :)
thanks for the kind words! :)
We do not ship weapons in the demo that you don't get as part of the demo.
The Division 3 Demo is almost here! Prepare to lead an assault on the Wasteland Depot to break their grip on the area, reunite with Alyx, and rescue Eli Maxwell.
Thanks for the kind words!
Same here!
Thanks!
A loading bay, like that seen in the trainstation.
Not right now, but soon!
Ravenholm intentionally has less ammo since, like HL2, the emphasis is on using the gravity gun and physics objects (sawblades, canisters, cinderblocks, etc) to kill zombies. Thanks for the feedback!
SDK 2013 singleplayer also needs to be set to the "Upcoming" branch
Sorry to get to this *extremely* late, but we now have a fix for this -
1. Launch your save and stay in the Matoran Enclave.
2. After, go to OPTIONS in the pause screen and go to VIDEO OPTIONS.
3. At this moment, you may have another bug involving negative gamma If it's the case, adjust the brightness to 5, and the gamma to 5 as well.
4. Then, adjust the resolution to 1.024 * 768, the shader quality to 3.0, the texture quality to High, and the widescreen to OFF ( if it's not the case )
5. After that, restart the game
6. Launch your save again and weapon models should now be high resolution variants.
Hey - please try joining the Bionicle Heroes Discord here for help: Discord.gg
If you don't have Discord, then try installing the release currently hosted on Biomedia Project first to get any important game dependencies in; then try running Double Vision :)
Perhaps! Personally I was thinking it'd be cool if he was with you the whole game, but Vezon could also make sense as an unlockable :)
Hi, this is a compatibility .exe intended for older versions of Windows.
When it's done!
Users upload or edit their addons, which also updates the mod page listing. I think this is the second time I've given you this answer, so please check the addon section before asking in future.
Installing the mod will not remove any custom campaigns or co-op content. However, any weapon viewmodels I've modified will override reanimations you may have. The full list of weapon viewmodels I modified is as follows:
-Hunting Rifle
-Gewehr
-Sledgehammer
-MP5
-Flare
-Gas Mask (both Simon's and the Doctor's)
Any other weapon viewmodel replacements you have should be fine. I am totally okay with mod creators using my updated/improved weapon viewmodels as a basis for their own animation packs and mods!
Wow, that is a beautiful Sovereign class!
Hi, please double check the installation instructions and be sure you have Division 2.1 installed for RTBR as well.
Thanks for the kind words! Please feel free to share your thoughts in the reviews section as well :)
I would verify the integrity of your SDK files and then join our Discord to post a screenshot of your issue.
Please re-read the installation instructions and make sure you have installed RTBR Division 2.1 first.
The updates to Normal in the newest update should make the mod a little easier for newcomers! A few minor nerfs to some particularly challenging setpieces, as well as more ammo pickups that only spawn on normal, make things a little easier to get into!
The article is there to give images as context for the changelog; if people want to download the mod and skip the article, the file download is at the top of the article, and the changelog as-is is also contained there. The YouTube was summarised so it's not us reading off patch notes for several minutes.
Does anyone of the several thousand visits we've gotten spontaneously in the last day or two have any insight as to why we're seeing a spike of activity equal to when we released the mod? I'm not complaining but I'm curious! :)
-This is basically a survival horror mod; you are supposed to scavenge for supplies and spend them wisely
-There's three weapons (counting the kick) for five maps of gameplay, which is about the same or better as would be introduced in that many maps in HL2 or RTBR
-Three of the five maps have traps you can utilise to your advantage
-Some rooms have supplies, some rooms have enemies, some have both
-There is a 1.1 patch in the works that will refine the overall experience, but nothing in the above is changing significantly in that patch.
Kralich/David
David joined
A regular modder with a particular interest in modding games that have basically never been modded and releasing mods for them; lead developer of RTBR and general Source Engine pundit.