Perdón por las molestias, el problema ya debería estar solucionado.
Perdón por las molestias, el problema ya debería estar solucionado.
La traducción ya está actualizada, perdón por las molestias.
Sadly this doesn't works anymore, the mod crashes at loading a save.
First: Sorry for the late reply.
Second: Yes, it's a balance change, and I noticed that too, it's kinda weird, so I'll change that in the next version.
I assume it works, but all the new guns that B&S have will not spawn with the new npc's.
I though it was something for old/damaged ammo only, sorry.
The gun can be carried by veteran mercs, loners and monolith members, what are you talking about?
The Colt Kimber ironsights are very curious
The music files are contain in the main folder, the other folders just have one file that contains the music configuration.
Thank you for report, by some reason I didn't see or notice it, it's rare because it didn't crashed, but anyways, I'll make an update here in Moddb with a external link for the fixed .ltx file.
Ok, thank you for reporting, I'll try to fix it.
Edit: Fixed.
Oh thank you, i forgot that, but what exactly makes the fast preset? only ecologists are spawning like this, and kinda military too, but other factions are seems to spawn in a "normal" way.
That's really strange, maybe it's just an impression because a track I used for many underground levels (music\level\underground\music_01) it's only a constant noise with some tones, and can be easily confused with ambient noises, but I'll try to look for a possible solution.
Anomaly divides when and where the music will be played by 3 areas, North(Limansk, Red Forest, etc), South(Agroprom, Cordon, etc) and Undergrounds(also there's something called "shared" but idk what it is or how it works), in base of it the music is set, how it will be reproduce depends on the hours that have you set.
Sorry for my ****** english :c
Котёр
joined
Ich habe die pillen ins Klo gespuckt.