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Comment History
kolozheg
kolozheg - - 11 comments @ Fixed data file

Although this file fixes some gfx, sounds & techs per ages, the new "Lords of the West" civs (Burgundians & Sicilians) are not playable - the game crashes!
Also the TC Campaigns don't work (run only with user patch v1.3)...

Good karma+1 vote
kolozheg
kolozheg - - 11 comments @ Tzars and Salesmen

Bravo, Ivaylo Knjaže, for improvements! I like how you portrayed some peoples (Sicilians or Ruthenians/Rusyns) as synthesis with others, and all these new updates with little more complex gameplay really make this mod special!
Some additional micro-updates can be brought in future...

Good karma+2 votes
kolozheg
kolozheg - - 11 comments @ The Fall And Rise of Egypt

Open folder binaries (in installed directory), than data, than mods, and create folder user inside. Inside folder user create folder maps and finally create scenarios folder inside.
Copy both files (Egypt.pmp & xml) in scenarios. Map Fall and Rise of Egypt is now available in matches > scenarios.
Same procedure is for skirmishes (inside maps folder with scenarios)!
Enjoy...

Good karma+1 vote
kolozheg
kolozheg - - 11 comments @ Realms 1.93

Thanks, one of my suggestions is to make more unique/regional/royal units for every civ (e.g. 5; civs already have 2 in castle), so you can merge some smaller/similarly together (like Inca & Chimus; or Berbers with Moors; etc) to have free place for more...
Best Regards!

Good karma+2 votes
kolozheg
kolozheg - - 11 comments @ Realms 1.93

What is exactly new in this v1.81 update?
It would be nice to make unique imperial building set for every civ (in some new update), a lot of SLPs is already available (Steam too)...
Best wishes Jorritkarwehr in further work!

Good karma+2 votes
kolozheg
kolozheg - - 11 comments @ Tzars and Salesmen

It can be shown in that manner, since these civilisations are portrayed fine and versatile in a expansion pack. Tzars and Salesmen mod brings new tactics and shares the profusion of the south Europe, respectively. But, for larger scale modification (with more techs, unique-support-mercenary and regional units) civs should be more developed. I appreciate your doings, You are among rare people who started implementation of "less-known" south/eastern european heritage (people and folklore) into strategy games which always prefer western & classic civilisations!
For this mod it would be good that every civ (from these 5) has different/unique Imperial age buildings, there are a lot of available SLPs.
I can say that Saracen civ is wrong created. That name does't stand for Arabs in a good way (marauder, plunderer) and covers a lot of people's groups. It would be better, though, that game shows three (e.g.) separated states/civs (by caliphates) instead. And about Mamluks/Mamelukes... they belong to african country (Egypt/Misir) although they were multinational (slave origin)... Presented pretty much inaccurate as camelry, instead as heavy cavalry...

Good karma+5 votes
kolozheg
kolozheg - - 11 comments @ Tzars and Salesmen

The most important thing about knights and chivalry is a dedication of man to pledge his life in a service of Lord, protect others, live by honour, keep faith and follow other moral rules. That makes Code of honour or the right way to react, what is a good message for everybody who plays or studies this video game.
Although not all presented civs didn't have "real Knights with Code of Chivalry and full armour" it is worth to show that is possible for every people/nation to advance in that moral direction. Every rightful hero can be applied as knight, in some way, like Marko Kraljević on his piebald horse Šarac from the background ;)
I have seen fr_steve mod Age of Voivods, looks good, but sadly it wasn't finished. Currently, I think, the mod with best building sets is Forgotten Empires v3.4 from Voobly, where every civ has unique buildings (what is not necessary for everything)...

Good karma+5 votes
kolozheg
kolozheg - - 11 comments @ Tzars and Salesmen

You're welcome. There is a lot of possibilities in further advance of this mod...
I can say that medieval Serbia had two periods:
- The prosperous age, when Serbia was Kingdom and later Tsardom (well-known for strong disciplined army and elite heavy cavalry);
- And time during particular and total Turkish occupation (when warriors preferred small battles, quick strikes and brigand tactics - there were used light cavalries Gusars or Husars).

Good karma+4 votes
kolozheg
kolozheg - - 11 comments @ Tzars and Salesmen

Well, the Slavs are a large people's group and they were changed into nations, just like Germanics (German, English, Norse) and Celts (Scots, French (Gauls), Wallonia in Belgium). So, the presented Slavs in FE are Russians (east group) by speech, architecture, etc. While the Poles (west) and Serbs (south Slavs - Bulgarians, Croats) were not represented. They can, also, be fun to play...

Good karma+5 votes
kolozheg
kolozheg - - 11 comments @ Tzars and Salesmen

Takođe hvala! Pozdrav i blagodarja!
I only wanted to say that these mighty empires should have their own unique units at first (Heavy cavalry) in castle (Bolyar for Bulgarians; Vlastela Vitez for Serbs; Condottiero for Republic of Venice...), and then (in forth line of castle, maybe) should be support units (Cumans, Alemannics and others). Additional units can be cannons (Culverin, Mortar) and mercenaries for Italian type civs as well. Bulgarians had enormous siege tower during the siege of Varna...
Hungarian elites - black knights don't have speeches (by default as other cavalry, like you sad), so I joked that they are the only civ here whose elite is not from others.

Good karma+6 votes
kolozheg
kolozheg - - 11 comments @ Tzars and Salesmen

Nice to see some south Slavic nations, well done Ivacula! Only funny things are unique (royal) units of every civilization here which all speak other languages, only Hungarian Black Knight has horse sounds :-)
Great job and keep up the good work! It could be better to make installation (or coping files) for Forgotten Empires with more civilizations without changing generated (like New Forgotten Empires Mod v2.0 which have 5 + 5 new civs).
Your older mods were good too (with some mythology). Best regards!

Good karma+6 votes