Experienced Character Artist specializing in modelling, sculpting and texturing Characters and props with excellent quality and fast turnaround.
SKILLS : High poly modelling/sculpting, low poly modelling, UV Mapping, Texture Painting - Diffuse, Spec/Roughness/Metallic, Bump, Ambient Occlusion/Normal Map/Displacement Map Generation, Digital Sculpting.
OTHER SKILLS : knowledge of Unreal Engine 4.0 and Unity 5. Comfortable in full PBR workflow. Complete knowledge of Human Anatomy and Color Theory.