I'm an ex-IT Consultant escaped into indie game development. I am currently working on my first release Goldwingu: Means to End which is an old-school SHMUP with pixel graphics but big (and configurable) explosions.
Released 12th of October 2015, Small Ship, Big Guns version 0.9.
- Scoring should be easier. - Upgrade buying is on its own page now to facilitate adding other upgrades. - Normal shots get more spread with upgrades...
Nothing big, just some popular requests implemented. Navigation should work with keyboard (cursor keys + 'enter' or 'space' or 'z' ) as well. Screenshake...
Version 0.5 of Small Ship, Big Guns. Java 7 required (Windows, Mac, Linux).
One of the last Beta versions of Goldwingu! Try it now to receive your bragging rights!
- One new enemy. - Two new options for cutting the jump sequence and turning the inertia movement on/off. - Focus (default 's') slows everything 66...
A new version where few steps back have been taken. Read the Release Notes for details.
This version introduces the biggest enemy yet; the battleship. It has a host of deck cannons and once they are dealt with the cold, blue heart still needs...
In this (v.0.35) version: - Screen shakes when big enemies explode. - Some screen texts have an appearing effect. - Number of upgrades to various components...
Goldwingu: Means to End v.034. Current work-in-progress release. Platform: Java (6); Windows, Mac, Linux, Solaris. Unzip the package and double-click...