Steffen, we really appreciate that - thank you!
Steffen, we really appreciate that - thank you!
All depends on the artist but primarily DDO. Thanks for your support, great to see Site Staff present.
Tromp, solid question! To some degree, but there are some fundamental differences in what we're creating comparatively.
For example, an area of operation (or combat zones) are significantly larger and more flexible. When an area of operation is fought over, the outcome will be LIVE and instant upon completion, there won't be any continuous / redundant fighting with an algorithm to determine the victor. The supply system is different as well, which we'll go more into as we do more regular updates.
KilroyStudios
joined
Kilroy Studios is a small team of game developers that have come together to create awesome World War II games.