I'm a Programming Teacher. I've played games my whole life. I like supporting games that are multiplattform. I'm trying to become a Indie Game Developer. I love the old SNES RPG's and pixel art so my game is going to be a Secret of Mana 2 like game :)

Report RSS More refactoring! With soundeffect

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I have delved more into my code, and it's still some way to go, but you learn more and more as you go.

My Player class is soon just a mediator and getter/setter holder.

A added the feature of GameObjects is solid objects so you can't walk through them, but I've only tested it on enemies. I might want to change it so I can move enemies by pushing, but it will be a pain though some enemies should not be moveable like a giant dragon...

I refactored the Xbox360 Controller, I was able to get the start-button and back-button to work.
I submitted a Issue with the framework because the start-button (and back-button) wasn't working in pull-based code, only in event-based. So a little workaround made it work.

I've getting better at my pixelart of grass. I figured I would start there and work my way up to the character.
I'm actually using a Bamboo Pen. Some ask me way I would need it for pixelart, but to make that curve line that a pen makes so easy takes me soo much time without it, it's worth 60 bucks (58 euro/499 SEK).
It also makes me feel like a designer (I truly am a coder).

And last but not least I added soundeffects! Which literaly took 6 lines of code, thank you LibGdx.
And the sound ment more licenses to review! yay....

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