I'm a Programming Teacher. I've played games my whole life. I like supporting games that are multiplattform. I'm trying to become a Indie Game Developer. I love the old SNES RPG's and pixel art so my game is going to be a Secret of Mana 2 like game :)

Report RSS DIalogs and StageEvents

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I've completed the code for a basic dialog with a choice embedded.
I've also done some code about the StageEvent. It isn't done enough to test.
The problem is that I may need to refactor the structure of the gameloop. Right now the two main parts of the logic-loop is either free-moving or in the main menu.
The gameloop controls if the stages are paused or not. But I may need to change it so the stages can pause them selfs if a StageEvent happens.

So a sum of what the game can do right now:

  • Move with Keyboard or Xbox360-controller
  • Attack with a 2 hit combo.
  • Kill an enemy, and get experience and level up
  • Move about in the map
  • Go to the menu
  • Show dialogs.
  • Soundeffects

What is in working right now:

  • StageEvent, events of story, everything from dialogs to scenes

What is planed not far from now:

  • Stat-based combat
  • Combat update (needs more things! like combos, special moves etc)
  • Enemy attacks
  • Enemy-flock AI (Enemies working togheter)

Also needs work:

  • Lots of animation
  • Music (have none)

I have a very few people to brainstorm ideas with. I need to make the combat as fun and challange-rewarding as possible.

Technical I could release a small pre-alpha test build just for people to test.
But I have borrowed graphics from Snes-games to test the game.

What I need to animate to exchange to my own graphics is:

  • Idle: left,right,up,down
  • walk: left,right,up,down
  • Combat-waking: left,right,up,down
  • combat-idle: left,right,up,down
  • Punch: left, right,up,down
  • Combo1: left,right,up,down

So I have stuff to do :)

But when all the basics is done and a TestStage with StageEvents, music, enemies, boss-battle, inventory system is complete, I will definitely release a build.

Then the real job of good graphics, story writing and improving the code :) Lucky its fun!

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