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Latest tweets from @unvofficial

T.co Name the magic number in Tess_SurfaceSprite.

12hours 42mins ago

T.co Avoid division by zero in Tess_SurfaceSprite.

12hours 59mins ago

Human bathing in acid fog, courtesy of our new soft particle renderer feature. T.co

Oct 30 2014, 1:06am

Egg shot #gameart #gamedev #opensource #indiedev T.co

Oct 30 2014, 12:52am

Comparison video of a new particle effect feature, view point orientation: T.co #gamedev #indiedev #programming

Oct 29 2014, 6:55pm

T.co Merge remote-tracking branch 'origin/ejector-limit'

Oct 29 2014, 10:00am

T.co Increase particle system limits.

Oct 29 2014, 10:00am

T.co Add depthFade to the booster spores shader.

Oct 29 2014, 9:58am

T.co Orient sprites toward view center.

Oct 28 2014, 4:55am

T.co Attempt to mitigate #409. Add logging for when it does happen

Oct 27 2014, 9:10pm

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Unvanquished Development

Unvanquished Development

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The international development team behind the active development of Unvanquished, an FPS/RTS hybrid.

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