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Haven't played it in a long time, but will the mod default to gl_round_down 0 and gl_texturemode GL_LINEAR_MIPMAP_LINEAR? It's been 17 years, I think computers can handle the texturing and trilinear filtering these days, though it's too old for Valve to care.
I've noticed it doing what you were doing, the spectating hard AIs. I usually have the game at max speed if that makes a difference. The best performing I found was GDI, it seems to pummel whatever side it goes up against with air attacks, mainly because its A-10s always manage to eventually destroy the enemy Construction Yard. The sides are somewhat more balanced if I have multiple AIs on each side, but I don't feel like it's a perfect solution.
Are there going to be any adjustments to the skirmish AI in the future? I noticed that it doesn't seem to play some factions as well as others, worse performing was whenever it was Allied since it never builds Light Tanks and waits until the Medium is available, by which time they are usually being overrun.
Hey devs, there seems to be a bug where if you try to connect to CNCNet, but exit out and try to load a game, the game starts up but hangs at a black screen. It seems to be fixed if you start a skirmish game and then load from there, or if you access the options menu from the game launcher.
Nice to see that Nod's suppliers have a money-back guarantee.
Why haven't you announced the new release here yet!?
Why didn't you create a shortcut for multiplayer through the CnCNet.exe as well? There weren't really any instructions on using it and if new players don't see the option immediately they probably won't try it out.
Anyways, awesome pack Diamond!
It's supposed to. If you had seen the screenshots you would know.
There was a readme that shows up in a panel when you open the rar.