Karla :P D2R modding

Comment History  (0 - 30 of 54)
Karl130
Karl130 - - 54 comments @ Better SP

It is for d2r, no idea how it would work on d2 :d
I bet a lot could be exported also to original d2 though :D

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP

Super chests like LK chests are hardcoded afaik :/

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP

Enjoy :)

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP v1.4 is out!

Because unless compiling .bin files yourself through -direct -txt and extracted data files, the game will only read .bin and won't change it based on .txt file. So basically your edits wont be in effect then.

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP

Both /players8 and /players 8 should be working when writing into in-game chat
(and any other number below it too)

It sometimes glitches (vanilla d2r issue), then you can close/restart the game and it should self-fix

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP

They might never be available :/ They are from Expanded storage submod and Bonesy's every attempt to make them work so far has failed.

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP

I haven't used battle net launcher for playing at all, only shortcut to D2R.exe, maybe Launcher requires some different approach ye, hm

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP

They should actually be dropping more often on average than in vanilla, hm

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP

No, they are fully compatible

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP

Thank you for enjoying :)

The stash tabs might never be functional sadly :( Blizzard really seems to want to make it hard to do anything like this heh

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP

It should be saved, but changing difficulties resets it.

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP

They should be working also in vanilla D2R single player
Which one you have issue with?

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Karl130

in v1.4 it is an optional feature :)

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP v1.4

Enjoy :)

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP v1.4

You can edit your changes in .txt files and delete according .bin file from Karla.mpq
Then run the game with -mod Karla -txt
Your edits should work in-game :)

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP v1.3

1. Yes, exactly, all vanilla characters are compatible
2. It is also issue in vanilla :/ still havent found a way to fix it
3. Mana regeneration is optional feature in v1.4 (new update)

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP v1.3

in v1.0-v1.3 i used .mpq file archive method to have the mod running

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP v1.3

Aggro range depends on Light radius and changing that would make all areas look either brightly lit or basically without vision, depending on which way you go with it :d

Thank you for enjoying! :)

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP v1.4 is out!

Yep, it's the Karla.mpq/data/global/excel folder :p
and drop rates are treasureclassex.txt (delete treasureclassex.bin then)

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP v1.4 is out!

Yes, it is now a folder, to enable optional features :)
Delete the Karla.mpq of version 1.3 and instead have the Karla.mpq folder there instead of the previous same-name file

To be fair, i find even the not-so-common jewels to be too strong recipe for socketing heh
Normal version->Exceptional version-> Elite version upgrade is vanilla recipe.
Pandemonium keys drop otfen in my opinion anyway and now can also be swapped to other keys

Also everything can be edited by people themselves now, if you change .txt file and then delete the .bin of the .txt you changed
and then run the game with -mod Karla -txt

Good karma+2 votes
Karl130
Karl130 - - 54 comments @ Better SP v1.4

Mercenary equipment mod was removed due to corrupting items

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP v1.4

Karla.mpq is now a folder instead of an archive file to enable optional mods and your own changes :)

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP v1.4

Thank you for enjoying :)

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP v1.3

Hm? all ladder runewords should work in D2R vanilla SP even
Which specific rw are you trying?

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP

All .txt files are available within Karla.mpq and after you've extracted them and also d2r data files, all is editable. bin files have to be regenerated from your edits to .txt files.
I keep it specifically open-source, so anyone could edit whatever they want

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP

#copypaste from description

People updating from older versions, before Mercenary submod was removed (v1.2-without-merc-mod), you need to unequip items from your mercenary and destroy all rings and amulets in any of your storages and character before you are able to play updated version.

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP

Interesting, it should either completely work or not work at all.
What version do you play and did you put the Karla.mpq into {d2r install folder}/mods/Karla ?

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP

Probably in some full conversion mod, not in Better SP then
I want to keep vanilla compatibility in this

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP v1.3

Thank you for enjoying :)

Good karma+1 vote
Karl130
Karl130 - - 54 comments @ Better SP v1.3

It's an issue also in d2r vanilla. You need to completely relaunch the game to fix it.

Good karma+1 vote