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Comment History
Kappelmeister
Kappelmeister - - 10 comments @ Half-Life Sudden Invasion | Release 1 - Visual Rework

Hello Ronic.
I would like to know, could you make HL:Invasion weapon V_ models with LD Hev hands, please?
I'd like replace some vanila Half-Life weapons, thank you!

Good karma+1 vote
Kappelmeister
Kappelmeister - - 10 comments @ LadyJaneThrace

My brain lost signal, how I could fix it?

Good karma+2 votes
Kappelmeister
Kappelmeister - - 10 comments @ Gunman Chronicles: Locked and Reloaded

Could we have at least any piece of info, tho? Please, we won't accept such perspective project dead!

Good karma+4 votes
Kappelmeister
Kappelmeister - - 10 comments @ SIGNAL LOST

By the structure, settings and architecture. This is one of the most not ordinary looking mod I've ever played. Thx Jane for your hard work. Hoping to see more of your awesome work!

Good karma+2 votes
Kappelmeister
Kappelmeister - - 10 comments @ MMOD M16 Replacement For MP5

I'm surprised no one talks of the nice easter egg hidden in HEV_hands.bmp texture. Thx for the great model Hape!

Good karma+1 vote
Kappelmeister
Kappelmeister - - 10 comments @ XF-Alien

Ничего страшного! С секретками, можно и как ни будь потом.

А обнову, конечно же буду только рад оценить.)

Good karma+2 votes
Kappelmeister
Kappelmeister - - 10 comments @ SSH Sexier Nassassin (Fan made)

Well yeah, I agree the retexture isn't that well. I mostly made it for myself(despite I have zero experience at it), but decided to upload it as I noticed, there no really any addons for SSH mod. That's sad.

Add-on section, as I read, the system must automatically move it from file to addon.

Good karma+2 votes
Kappelmeister
Kappelmeister - - 10 comments @ XF-Alien

Здарова! Продолжаю балдеть от твоего мода и неустанно перепроходить. Получаю массу положительных чувств, без примесей.

Хотел бы поинтересоваться, будет ли гайд по секреткам для Арктической беды? А то, есть у меня(вероятнее не только у меня) проблемы с поисками секреток по картам.

Просто, иногда хочется этого "самого" чувства, от прохождения самой будто игры или мода на полную соточку. Потому что, так становится спокойнее на душе. А игра, после ощущается даже еще лучше за частую. Жду вашего ответа с нетерпением! ☺

Good karma+2 votes
Kappelmeister
Kappelmeister - - 10 comments @ XDM3041

Hi, In the game files I noticed the unused weapon v_timeshifter. As I guess this is upcoming weapon?

Edit: Also there's unused Race-X, I guess there are any plans of adding them in game?

Good karma+1 vote
Kappelmeister
Kappelmeister - - 10 comments @ Opposing Force: Enlightened

Greetings! I've played and completed your amazing mod! I have major positive feelings.

BUT!...

I don't wanna be rude, but the map after Gordon's jump, needs reworked. Simple reasons, pretty simple mapping like lack of details, buggy animations of the scripted NPCs, feels not that atmospheric like the other OpFor maps and ambient feels missing. (I'm not even mentioning, the made map is not really fit for the OpFor style)

Orange Shocktroopers.
Imo, they needs buff, at least at hard difficulty.
Because, their projectiles feel easy to dodge, even in narrow space places. Damage needs little buff. About their spore grenade throw, I think would be better if their spores would explode like a cluster bomb.
The main reason, why I thinking of buff, these strooper variation mostly feels easier than their green variant, no joke.

Misc:
The HECU marines, which technically have no guns, still have the visible MP5, it making it look ridiculous.
The Black Ops Assassins after shockroach hit, keep shoot at you well, despite the skin shows their eyes appears closed. That's so absurdly.
Shockroach damage is too low. Which makes this "weapon" to be more like armor charger than actual weapon.
M249, feels lack of firerate, therefore this weapon feels like rusty M60 than actual M249.
Due to in game, technically much more ammo. In the some areas like (Zombie basement in the "Missing in Action", biodome labs in "Crusher Depth", Pitworm nest etc). Feels lack of the enemies to shoot, therefore, sometimes having a lot ammo for your big arsenal feels nonsensical.
In the location where first time get the barnacle grapple for some reason the number above the specimen missing for some reason.

Bonus:
I'd like the reload sound effect of Shockroach come back, without that sound, this weapon feels so wrong.
What about make World Collide, the last chapter, to be more challenging?
I thinking the barnacle grapple needs pulling speed buff, a bit.
Is there a chance of adding more cut enemies from the half life? Like snapbug, panthereye, darkgreen shocktrooper(Ik, technically it's the same Strooper, but would've be neat to see it in the game), Kingpin and probably HECU Sergeant(Although I know, you're not sure about his fit in this mod).

Thanks for reading, waiting for your reply dear dev! =D Also, sorry for my imperfect English.

Good karma+3 votes