Level Designer, 3D Modeller and texture artist. Current focus on Source Engine, specifically Portal 2.

Comment History
KangaRufus
KangaRufus - - 20 comments @ BTS

Looks great, but those pipes aren't supported by anything? :-p

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KangaRufus
KangaRufus - - 20 comments @ Aperture Science

Here's the concept art on which this was based:

24.media.tumblr.com

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KangaRufus
KangaRufus - - 20 comments @ Aperture Deja vu

You spelt CHOICE wrong

Is this for P1 or P2?

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KangaRufus
KangaRufus - - 20 comments @ My maps in development

Map in very early stages. Needs lighting re-done.

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KangaRufus
KangaRufus - - 20 comments @ My maps in development

Test Map

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KangaRufus
KangaRufus - - 20 comments @ My maps in development

Lonely white gel

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KangaRufus
KangaRufus - - 20 comments @ My maps in development

Test Map

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KangaRufus
KangaRufus - - 20 comments @ My maps in development

Custom geodome model, in the far distance you can see the 3D skybox

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KangaRufus
KangaRufus - - 20 comments @ My maps in development

It's not difficult to imagine how grand this place once looked...

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KangaRufus
KangaRufus - - 20 comments @ My maps in development

Rusty, decayed Geosphere (custom model)

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KangaRufus
KangaRufus - - 20 comments @ My maps in development

Distant fog conveys the sheer vastness of the Aperture facility

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KangaRufus
KangaRufus - - 20 comments @ My maps in development

water, water everywhere.....

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KangaRufus
KangaRufus - - 20 comments @ My maps in development

Aperture Science Aerial Faith Plate Quality Control & Testing

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KangaRufus
KangaRufus - - 20 comments @ My maps in development

Standing on the button *feels scary*

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KangaRufus
KangaRufus - - 20 comments @ My maps in development

Looking down, surveying this long neglected test.
With destruction props, sometimes less is more.

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KangaRufus
KangaRufus - - 20 comments @ My maps in development

Making walls from individual white panels means they can be rotated (and randomly removed) individually to give this destruction effect.

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KangaRufus
KangaRufus - - 20 comments @ My maps in development

Beautiful twisted, overgrown gantries, suspended over a death pit

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KangaRufus
KangaRufus - - 20 comments @ Destruction...

Framerate must be very tightly controlled using HINT brushes, since the entire map is visible in places (like through this broken wall), and we're displaying around 10,000 seperate models in our highest visibility scenes.

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KangaRufus
KangaRufus - - 20 comments @ Destruction...

For the Portal Stories mod.

Originally, this map was in a relatively clean underground style. I replaced the geodome model with a cave made from displacement surfaces.
Removing some random wall panels, tilting entire walls by a few degrees, and some good old fashioned burning Asbestos really makes this test chamber feel used.

Since we expect players to spend 30+ minutes on this map, I wanted to make sure they always had some intimidating scenery on show at all times.

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KangaRufus
KangaRufus - - 20 comments @ A different angle

I'm glad you guys like my work :-)
Currently working on some custom models to set this thing off, then it's onwards to whatever map LPFreaky90 sends me to work on next :-)

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