Looks great, but those pipes aren't supported by anything? :-p
Looks great, but those pipes aren't supported by anything? :-p
Here's the concept art on which this was based:
You spelt CHOICE wrong
Is this for P1 or P2?
Map in very early stages. Needs lighting re-done.
Custom geodome model, in the far distance you can see the 3D skybox
It's not difficult to imagine how grand this place once looked...
Rusty, decayed Geosphere (custom model)
Distant fog conveys the sheer vastness of the Aperture facility
Aperture Science Aerial Faith Plate Quality Control & Testing
Standing on the button *feels scary*
Looking down, surveying this long neglected test.
With destruction props, sometimes less is more.
Making walls from individual white panels means they can be rotated (and randomly removed) individually to give this destruction effect.
Beautiful twisted, overgrown gantries, suspended over a death pit
Framerate must be very tightly controlled using HINT brushes, since the entire map is visible in places (like through this broken wall), and we're displaying around 10,000 seperate models in our highest visibility scenes.
For the Portal Stories mod.
Originally, this map was in a relatively clean underground style. I replaced the geodome model with a cave made from displacement surfaces.
Removing some random wall panels, tilting entire walls by a few degrees, and some good old fashioned burning Asbestos really makes this test chamber feel used.
Since we expect players to spend 30+ minutes on this map, I wanted to make sure they always had some intimidating scenery on show at all times.
I'm glad you guys like my work :-)
Currently working on some custom models to set this thing off, then it's onwards to whatever map LPFreaky90 sends me to work on next :-)
KangaRufus
Rufus joined
Level Designer, 3D Modeller and texture artist. Current focus on Source Engine, specifically Portal 2.