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Comment History
kallisto56
kallisto56 - - 4 comments @ Quick survey

About early-release vs when-it's-done:
- I'm okay with both options. As a programmer, i understand that there might be bugs, and willing to wait, but, as a player, obviusly, i would like to play in early-stage of game, in order to finaly taste sound design and weapons, weapons, weapons! :)

Good karma+2 votes
kallisto56
kallisto56 - - 4 comments @ Stechkin APS / APB

You know, i didn't play with this gun in other mods, but in this mod, i'll definetly give it a try.
Except vanilla sounds, but i'm not the man who's in charge to decide how you do what you do, btw - amazing!

Hmmm... it would be even more realistic, if you would need to press specific button (k for example), in order to plug/unplug suppressor, but when i think about it, i'm hitting myself with a question:
- If you have 50+ wepons, that can be equipped with suppressor, it means you will need unique, double animation for each them... oh man...

Anyway, already this, is very good! We're having a lot of joy, watching your videos & reading your articles, but you are lucky ones, because you've experiencing euphoria, because this kind of quality made by you!

Good karma+5 votes
kallisto56
kallisto56 - - 4 comments @ Call of Chernobyl 1.2.24 Addon

Found a bug, with AN-94 Abakan, quoting wikipedia:
- The AN-94 offers a unique two-shot burst function at a stated 1800 rounds per minute rate of fire. The Nikonov mechanism fires the second shot in the burst quickly enough to allow it to escape before the recoil of the first shot is felt, thus potentially allowing the two shots to hit extremely close together, for example to aid in piercing body armor.

-----

In game however, it shots like in automatic firing mode, but stops on second shot.

Video #1: Youtube.com
Video #2: Youtube.com

Another description about two-shot burst: I2.guns.ru

Also, i'm not sure, but it seems like, Abakan can't be quiped with silencer.

Good karma+2 votes
kallisto56
kallisto56 - - 4 comments @ OWR3 Addon Feedback

A vest, where character can hold magazines for their guns. It's implemented in NLC6. It's encreases difficulty very much, because you have to be prepared for battle. Implemented in Stalker Shadow Of Chernobyl.

Another thing, is ammo loading system, - when you take ammo from packages and literally packing bullets in magazines with proper animation. It takes time, so you can just look 1000 bullets for ak47 and shot out all of them. Not sure, but i think this implementation can be found for Call Of Pripyat.

So now, you're looting not only ammo and other stuff, but also magazines, that can be later sold to trader.

Now, i know this is very large amount of work, but, you've asked, what i've might did, so this is it :)

Anyway, with current version of OWR3 i'm enjoing CoC, especially, with those animations full/half reload.

Good karma+3 votes