I am a home grown programmer that got started in Unity3D. My interests lie in procedural generation and RPGs, but have little experience in either. Hope to one day start my own indie company.
Yes, I'm talking about the infamous internet game Slender that was put together in 5 minutes and some how became a huge fad. I was jealous. Why couldn't I make a game that'd get so popular?
Regardless of how much I despise the game though, I'm very happy for it, for one reason
It inspired other people for game development.
I don't know if it was just me, but within the months of the game getting popular, Unity Answers and the Unity forums began getting asked many how to questions that pertained to the mechanics of Slender. Kongregate was populated with Slender Mirrors.
Now I can't say Slender sparked some ones interest in game development, or pushed them to making them write that first line of code, but it did get many beginner's to look into and overall spurred learning and experience in the community. I'm going to go out and argue that Slender can be looked to as a "classic" that can be used to teach newbies the basics of Unity.
In the end I hate the game, but I'm glad it exists.
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