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Comment History
Jtrainz
Jtrainz - - 7 comments @ Fallout 3 Compatibility Update Released; 5 Fallout 3 Mods Where Modding Never Changes

Oof, One upside I guess of still running my og disc copy lol

Good karma+1 vote
Jtrainz
Jtrainz - - 7 comments @ Fallout 3 Compatibility Update Released; 5 Fallout 3 Mods Where Modding Never Changes

Good stuff, but the link to more fallout 3 mods links to battlefield 2 mods atm

Good karma+4 votes
Jtrainz
Jtrainz - - 7 comments @ JA2 Stracciatella

This looks pretty neat, After watching some let's plays I grabbed ja2 on gog awhile back but not having played it back when a lot of the general roughness of a game that came out in 98ish? Kinda put me off.

Any thoughts on adding more on screen controls for various things like change stance rof so on so forth? Especially with all the extra real estate being able to run in larger res offers. As well as being able to rebind keys would be equally awesome.

Definitely be keeping a eye on this though, after my last startup earlier this week and it just not clicking I was off to a new run at silent storm to scratch that itch lol.

Good karma+3 votes
Jtrainz
Jtrainz - - 7 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

Tools are randomized in coc in random stashes and sometimes from vendors

Good karma+1 vote
Jtrainz
Jtrainz - - 7 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

Indeed it felt better in r5, Though quite possible I was used to less of a arc from various weapons mods I haven't played much any vanilla for years.

Downloading r6 now glad I don't have a data cap lol, Enjoyed the weapon balancing and ammo drops in r5, ignoring the sound problem I think I had maybe two ctd's on a quickload then on a level transition but that's probably just stalker being stalker.

One issue I had was making a stash in the ecologists bunker in yanov strait across from where you talk to the scientist next to the locked locker with one of the new backpacks, the marker stayed but on my next visit it had either disappeared or sunk into the floor, dunno if that has always been a issue with custom stashes in there or not. Otherwise no real problems over several hours of playin.

Good karma+1 vote
Jtrainz
Jtrainz - - 7 comments @ [BETA] Call of Chernobyl 1.5 R6 Full

Downloading, Was giving a mostly ignoring some light tweaks vanilla r4 version a go but the sponginess of some npc's was starting to really irritate me so interested in the what the listed changes there do.

Granted my run with r4 was brief but short of one instance where I was taking rads and fire simultaniously and all gunshot sounds stopping until I died a few moments later pretty trouble free, Did notice that rg4 grenades at least fired from the launcher attached to a ak74 went about 20 feet at best so hopefully that's changed.

Good karma+2 votes
Jtrainz
Jtrainz - - 7 comments @ [BETA] Call of Chernobyl 1.5 r2 Full

Giving it a go, haven't played vanilla ish in uh..

The addition of slots for knife and binoculars is quite neat, is there any chance of a pistol specific slot being added as well? That would be neat.

Good karma+1 vote