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A new game in the future?

Jprogram Blog 2 comments

After my years of developing game and my fairly recent completion of college, I am ready to take my next step towards my video game career by developing a profitable independent game.

I have speculations of three games: two of which were originally done or attempted at one point of my life, and one that's completely new. I'll announce what game later on.

Meanwhile, I'm testing out a few projects that I might include with the new game so I don't have to do it during the game's development. I want to insure the audio is performing correctly and the graphics driver can support widescreen and different resolutions.

Ying-Yang

Jprogram Blog

Do you ever have one of those games that are well below the common denominator that you regret making them? Well, I mind as well share one with you.

I'd thought to share one of my bad games with you for some laughs. Although, if you were lucky enough to play this game, you deserve an apology, heh.

My Game Portfolio

Jprogram Blog

Originally created for my job application, I've compiled a playlist on youtube of the games that I've made spanning to 9 years ago.

I've started to make games in 2000, but I didn't actually distribute them until 2002 since I couldn't find a play to host my games.

Youtube.com

Window Recording is a bit of a PANE

Jprogram Blog

Many of you didn't know that I made games since 2002. By now, I have made over 10 games and most of them are still working fine. Fine, but not perfect. To keep my previous work alive, I'm recording videos of the games that I have made in the past, calling it my video portfolio.

Youtube.com

I thought recording was going to be easy, but, unfortunately, it's not. I have to do a lot of trial-and-error to make sure the videos are in its best quality, works with Adobe Premiere, and keep the audio in sync. It actually took me a couple of days to start processing the videos since Premiere is rather picky on which codec was used. Anyhow, I've tried my best and the results you will see is the best I could get.

Also, I has hoping that my older games can be captured with Fraps, but it doesn't. So, I relied on HyperCam 3, which is an okay tool. Since my computer isn't powerful at the start, I can still pull a few things off of it.

Each time I release a game, I learn something. For instance: making sure you check your spelling. And another: test before you release. And always: backup your source code!

As a bonus, did you get the pun? :D

Would this be home to my blogs?

Jprogram Blog

After flip-flopping though different blog providers, I might give this a go since I plan to host more games here in the future.
Twitter? Nah, I need to say something more than 140 characters. In fact, I rather show a few things than describing them, especially since this can let me post image tags!

On a game related news, I'm in a middle of writing up a better manual for "Joe Snow," and planning to make a better video presentation and a walkthrough soon.

If I like to blog more things, you may see more of me here.