Mainly a C++ Programmer but also know various other programming and scripting languages.

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0 comments by Joxno on Apr 11th, 2012

There has always been something bothering me about games throughout the decades.

Most games are completely static. There are no real dynamic elements to them, both when it comes to the map you play on or the game-play at its very core.

Games are made for being changeable, that's the media of games, interactiveness. Yet over the years they have gone more towards story telling rather than being what it's supposed to be, an interactive media.

Take any of your favourite games and load them up, walk around the map and tell me if you can change anything. More or less in all of the cases you can't, you can't move that tree over there, you can't chop it down, heck, most of the time you can't even more a small box of chocolates if you wished to do so.

I wish more people would see this and want a change rather than playing completely static games. They bring me no joy, I Want to be able to do more or less anything in the game. If I want to destroy a plant for no reason what so ever, let me do so!

A good analogy for these games would be a Prison. You're confined to one space, you can't do anything you choose to within certain limits, and there's nothing to move, pick-up or do anything with.

If I wanted to be confined I'd just sit inside my apartment and stare into the wall, because in a sense, that's how it feels to play these games. Worst part is that for every iteration of the same game series the graphics is the only thing that changes slightly.

I think it's time to seriously start evolving the game-play from a static, bland and boring one to a more free, breathing and exciting one rather than constantly focusing on the graphics.

The graphics have peaked, now lets focus on the game-play.

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cW#Ravenblood
cW#Ravenblood Apr 12 2012, 6:54am says:

Just checked your website and,

awesome work space :O

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Today was a good day :D T.co

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What if regular journalism was like Gaming "journalism": "I give the current state in the middle east a 5/10, which peaked out at a 7/10"

Oct 28 2014, 2:41pm

OH, and on top of it, the print is actually smaller than it's suppose to be.

Oct 27 2014, 12:26pm

Print is gamma saturated, faults in the print, blue packaging has discoloured white t-shirt on 3 different spots. Well done.

Oct 27 2014, 12:14pm

Who am I pissed off at today? Fucking @spreadshirt .se. Well done on not being able to print fucking t-shirts properly.

Oct 27 2014, 12:13pm

Still cracks me up everytime T.co

Oct 25 2014, 3:03pm

This whole thing with a dynamic, modifiable GUI is pretty neat I have to admit. #screenshotsaturday T.co

Oct 25 2014, 12:32pm

@falcogirgis saw you guys got kickstarted recently, congrats! Been following you guys for a while and you certainly deserve it

Oct 24 2014, 2:42pm

@falcogirgis Ah nice, always good use languages individual strengths. Using Lua as the glue code for GUI <-> Engine has been a saviour.

Oct 24 2014, 2:13pm

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