OMG TAKE MY MONEY
I can't wait either. Good luck!
Grats!
I would love to test too :-P
Do you plan on scripting stuff as well? Cool things which come to mind are Goblin invasion in Terraria, or attacks on your town in Hinterland. Breaks up the pace a bit and I find it quite nice. "Oh CRAP! They are attacking my town!" often leads to some interesting running back to your home base!
Also, how multiplayer is this planned to be? Some of the features there look as if they will require a large number of players, particularly politics. Is this planned to start off small and grow into something a bit larger like Haven & Hearth?
I do like the idea of achievements to guide direction, although I feel you should be careful in how to use them.
Personally the way I would do it is by hiding the conditions for the achievement, but make the achievement title a hint to how to get it almost. The best example in the list you gave there would be "There is no place like..." but hide the condition for which you get the achievement, in that case building your first home. For the Large House one you could do something like "Moving on up" or "Beverly Hillbillies" etc.
My reasoning for this is that while they can be used to drive what your players do, you do not want it to destroy the discovery/exploration aspect of your open world game. It should be used to drive the players but not get rid of your element of surprise.
Anyways, I am eagerly awaiting playing this. In fact it is the first time I have ever set up an RSS feed :) Let me know what you think of my idea as well.
Jothmein
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