I am the Lead Writer of Excalibur, a fan game currently in development for Windows with Unreal Engine 4. My responsibilities include creative story development, character development, gameplay/mission design support, and cinematic/IGC supervision. For more information, please access our website at stexcalibur.com !
Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the...