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Swamps and Sorcery (Devlog 15)
Ardenfall

Swamps and Sorcery (Devlog 15)

Ardenfall

Read about new monsters, enchantments, AI features, and more created in this update for Ardenfall, the open-ended RPG!

Simply Features (Devlog 14)
Ardenfall

Simply Features (Devlog 14)

Ardenfall 3 comments

In the 14th devlog of Ardenfall, the Open World RPG, read about all of the new exciting features coming to the project! New weapons, locations, monsters...

Combat and Creativity (Devlog 13)
Ardenfall

Combat and Creativity (Devlog 13)

Ardenfall 2 comments

Ardenfall's Devlog #13 has landed, showing off new areas, creatures, systems, and AI!

Monsters and Models (Devlog 12)
Ardenfall

Monsters and Models (Devlog 12)

Ardenfall

New monsters, items, and features are all shown in Devlog 12 for Ardenfall, the open ended RPG.

Swamps and Systems (Ardenfall RPG Devlog 11)
Ardenfall

Swamps and Systems (Ardenfall RPG Devlog 11)

Ardenfall

Devlog 11 brings updates on our swamp environments, as well as new foliage additions. Several new major systems have been implemented, such as the Quest...

Devlog #10: Dialog and Optimizations
Ardenfall

Devlog #10: Dialog and Optimizations

Ardenfall

Devlog #10 for Ardenfall, the Open-Ended RPG shows off new tools we've been building, as well as armor, decor, and other cool additions!

Devlog #2: Ezeki, Garvak, Streaming
Ardenfall

Devlog #2: Ezeki, Garvak, Streaming

Ardenfall

Devlog #2 is here, with a new city created, a new monster, and more!

Ardenfall | Trailer Concept
Ardenfall

Ardenfall | Trailer Concept

Ardenfall

Check out our Trailer Concept for Ardenfall for a small taste of what's to come for our fantasy RPG game.

Devlog #1: Scripting, Dialog and Quests
Ardenfall

Devlog #1: Scripting, Dialog and Quests

Ardenfall

The first devlog for Ardenfall, an open-ended fantasy RPG! In this log, I go through what I've been working on recently, which includes a scripting system...

Our Foliage System in Unity
Ardenfall

Our Foliage System in Unity

Ardenfall

As everyone knows, Unity’s terrain / foliage system isn’t exactly modern. Hence, I’ve been doing everything I can to avoid the horrors of these...

Introducing Ardenfall
Ardenfall

Introducing Ardenfall

Ardenfall 4 comments

An introduction for the project, our goals, what has been done so far, and what will be done in the future.

Hero right ain't lit no more
HERO: Relight

Hero right ain't lit no more

HERO: Relight 2 comments

With sadness in my heart I must declare that this game is dead.

Update #3: Story and Style
HERO: Relight

Update #3: Story and Style

HERO: Relight 1 comment

Update for the month of April! Mainly graphics and story, as well as working on new dungeon!

Update #2: Dungeons and GUI's
HERO: Relight

Update #2: Dungeons and GUI's

HERO: Relight 5 comments

New update on HERO: Started work on dungeon, created GUI, and much more!

Update #1: Capes and Glory
HERO: Relight

Update #1: Capes and Glory

HERO: Relight 7 comments

Newest info about the progress I have made so far in the development of HERO.

Introductions and Such
HERO: Relight

Introductions and Such

HERO: Relight 4 comments

Introduction of myself, what work has been done, as well as goals for the future.