Do they actually show up on the mini-map?
Do they actually show up on the mini-map?
I thought that was the AiX one...interesting!
I fixed the texture technique, messed with the bump map and tweaked some other stuff. Lemme know if you'd like for me to release the fixes or DM them to you Emiliomau.
Media.moddb.com
Just figured I'd leave this here, btw that was me who left the guest comment(school computer).
Looks quite fitting, inb4 the, " photoshop it slammed with some coils and hoonigan stickers bro."
Well...Zukov credited both nomad(the porter)and p4f for the model...
I don't think I ever downloaded that when it was around. If I find anything else I'll upload it.
I had to upload it once I found it, by far the most interesting M-14 variant!
Why are people arguing over topics that have already been discussed? The whole content porting issue is something that has always been a heated debate. We also have to understand that half of the mods being released are just rehashes with the same content that gets uploaded here. It just begins to turn into a waste of hard drive space. Seeing how someone could just combine all these "mods" since almost 90% of them use the same assets. Like the author of this post, Devilman is expressing his opinion. **** talking each other is just gonna end up with this community being more broken than it is. P.S. Settle it in the damn PM's or engage in fisticuffs already...
It's the restoration project, so any BF2 files on GF come on here.
Do you have any old school M14's or DMR variant's by chance? Thanks by the way.
I can help a little with them textures in my spare time. Hit me up if you'd like to gimme a shot.
That a mesh hacked vanilla HK-21 with Type-95 mag? I like it! Hope you find some good animations for it. I have yet to see it be done.
The light still reflects off the surface, but its not as glossy looking.I don't know about the material differences though, but yeah. They do seem to be more noticeable in certain weapons. I need a better example though... I also took off EnvMapColormapGloss and left it as ColormapGloss to help get rid of the "gloss" I'm referring to.
It's possible, but there are no animations minus a few and the stock in game ones that would work. Either way if made to fit, they would require extensive tweaking. Just ends up complicating stuff... :/
Nice, I like how the EnvMapColormapGloss blends with yours. Mine always come out too shiny lol. Probably need to work on my alphas.
It's the one that's included in SOW 3.0, no need to worry. :3
I thought of the heist or team death match mode in BFH when I saw this.
It also works for individual maps by the way. One of the few things I was messing around with before I got bored.
I should add that lol!
You gots an ironsight version!?? :C Lucky. LOL JK, badass!
PicosFTW209
A trashy joined
Not away, more like meh. Can't be bothered with the new wave of mooders.