I'm an art student graduating from SCAD in March, 2011. My focus is game character art, but I'm also expanding to include assets (weapons and vehicles). I can work all the way through the character production pipeline: concept - modeling - digital sculpting - texturing - rigging - and keyframing animation cycles. Familiar with UE3 and UDK engines and looking to learn new engines as well. I'd like to get involved in an online mod project helping with concept art, modeling, or animating cycles.

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