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JonathanArmstrong
JonathanArmstrong - - 5 comments @ Zombiraptor

Yo!

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JonathanArmstrong
JonathanArmstrong - - 5 comments @ Unreal 3 Teleporter Tutorial (UTTeleporter)

jqraptor459,
I am thinking that you either have bHidden under "Display" checked, or, you are adding a "Teleporter" and not a "UTTeleporter" (confusing, right?). Under NavigationPoint, there is Teleporter -- click on the "+" to expand the section, and then you get two options: "UTTeleporterBase" and "UTTeleporterCustomMesh." Now, expand "UTTeleporterBase" to get "UTTeleporter" (it should be in bold). So that's:

NavigationPoint>Teleporter(bold)>UTTeleporterBase(unbold)>UTTeleporter(bold)

If you are adding a straight-up teleporter instead of a UTTeleporter, then you will probably be getting a simple stick figure icon with an arrow, instead of the usual teleporter mesh. You should be seeing the teleporter mesh, in the viewport, like in the pictures.

Hope that helps,
Jonathan

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JonathanArmstrong
JonathanArmstrong - - 5 comments @ PVKII Beta 2.2 Released!

Don't forget zombies!

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JonathanArmstrong
JonathanArmstrong - - 5 comments @ I mod / game best with

I listen to Electronic music because it usually doesn't have as many annoying lyrics to sing along with. Without lyrics, a song is generally less distracting. Ambient music is really good for this, and even helps give me new ideas while working. When it comes to adding sound in game, though, then the music is off!

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JonathanArmstrong
JonathanArmstrong - - 5 comments @ Unreal Learning #4: Advanced Weapons (part 1) - Complex Materials

Wrong! We can get around it with a bit of cunning and insider know-how on how UnrealEd works. Back click on the NodeBuddies package on the left hand side and fully load it. Take note of the name of the package, and head into the 'logs' tab up top. In the text bar at the bottom, we're going to type "obj savepackage file=NodeBuddiesCopy package=NodeBuddies" (without the quotes) and hit enter.


Thanks so much for this!! I have been killing myself trying to figure out how to do this. There should be an easier way to just change the UTEditor.ini file but this works for now.

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