I'm a Technical Artist from Sweden currently working on Eco Tales : My Item Shop.

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Houdini – Unity – Rigid Body Fracturing Pipeline

JonaMarklund Blog

Hello fellow gamedevs!

I'm going to return to my personal blog for some of the things unrelated to Eco Tales, however, these blogs will also be shared on our company blog so you may just as well visit it as well!

With that said, I've recently started to dabble into Houdini and to my surprise, there aren't that many tutorials out there on using it for game development.

So, being totally in love with my own voice and an ex-teacher I figured, why not create some?

There are plenty of getting started tutorials out there so the ones I'll be recording will mostly be around whatever I find useful in my daily Unity and Unreal work.


First up is a short video on getting pre-fractured rigid body animations into Unity, check it out!

I accidentally cut out the FBX-export from that video, so here's a Quick Tip on how to do that.

Using attributes doesn't work with FBX-files, so in this video we look at how we add working material slots to the fractured mesh.


Here's the link to the Houdini Gamedev Tools.

There is an outdated version on getting one into Unreal which I might create a new version of soon, unless the original author does, so make sure to subscribe to my youtube channel and write a comment if you find the thought alluring!

Tjipp och Hej as we say in Sweden
//Jona

Tutorial : Waving Grass Shader in Shader Forge

JonaMarklund Blog

Hello everyone today I thought I'd show you how to create a simple waving vertex shader inside of Unity using Shader Forge

In short we'll be looking at creating a super simple shader which will make grass, or any object for that matter, maybe a flag or tree branches, flow in the wind, based upon a vertex paint and a single scalar value.

At the bottom of the post you will find a .rar file with a mobile (unlit) and a PBR version of the shader, ready to open inside of Shader Forge.

First up, a semi-short video where we look at vertex painting in Maya, 3Ds Max and Blender.

In part two we create the shader inside of Shader Forge.

Make sure to follow Eco Tales on Facebook for more of these tutorials.

We also have an Eco Tales IndieDB page!

If you're in a hurry, here are the actual Grass Shaders as well.

3Ds Max 2017 new UV Features and Tutorial

JonaMarklund Blog

Last week I got my hands on 3Ds Max 2017 and was able to play around with the new UV-mapping features, they're amazing! Therefor I decided to create a semi-short tutorial on how you may go about unwrapping an Eco Tales character using the new features!

And here it is, the reason you're here, I hope you will enjoy and share it so that others may learn of these new features!