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Report RSS What we need in Battlefield 2 Mods (2.0)

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Ok, lets continue:

INFANTRY:

When you are a soldier you need to be able to do a lot of thing, e.g. in AIX the special forces or sniper class allows you climb buildings, put different types of claymore, use a ziplining, use timed c4, etc. That's is fun, various tactical options.

MAPS:

In City Warfare maps (my favorite), the best scenario is achieved with tall, large buildings. An example of this you can see in BF4, check out this gameplay Youtube.com. Yes, I know, that's is big ass map to do it, but we got something similar in BF2, e.g. "Refinery" in AIX, when you choose the map for 32 players. Also in Karkand, Jalalabad, Minsk (in BF2142), etc.

SIGHTS

I think Project Reality do a good damn job in this aspect, these sight looks really in HD, e.g. the M4A1.
Also in Alpha Project, these distortion around the sight is fantastic.

COUNTERMEASURES:

In AIX MiniMod you can throw 3 round of countermeasures before need to reload, that's is great and give you a chance when you are making a gun run behind the enemy lines.

AMMUNITION:

REMEMBER: In the air you need infinite ammo, like in BF3/BF4.

In AIX all the ammunitions of the air vehicles are explosive, and that's is right. You have just a few seconds to destroy your target before these strange situations that occur only in BF2 crush your chopper.

MINIGUN:

If you game don't has a Minigun, you don't have a game, you got anything else, but not a good game surely.
Ok, and how should sound? Well, if you see a Minigun in real life you probably be disappointed because sound like a giant rattle. So you simply need to use the sound of AIX Minigun, I think is better than the sound used in AIX MiniMod.
Also you can place a Minigun in tanks, buggies (like in NAW), turrets etc.

An example of good achieved weapon:

The AUG-A3 assault rifle in SOW 2. (Medic Class)
This weapon has perfect sight animations, sound, walk animations, balanced damage, etc.

THE CHOPPERS:

Pilot: as a pilot, you need: Hydra rockets, Hellfire, Minigun/Machinegun/Cannon and A.A. missiles,

Gunner: TV guided missiles, turret cannon, and thermal vision. (In BF2 you only have the thermal for TV missiles), and that's is bad; you need thermal and night vision for the cannon too.

HUD: in AIX, when you fly a Littlebird for example, the enemy vehicles appears inside green squares, THIS IS IMPORTANT!!!. Otherwise, fly becomes a boring task because you don't see what is happening.
This applies to airplanes too.

Fire from the sky:

The Airplanes are pretty good in AIX, the massive machinegun of the Harrier or the minigun of the A10, are great!, when you are in the ground, man, you don't now what the hell is going on.
The sound of the miniguns of the F16 in AIX MiniMod are perfect, considers use it.

AMBIENT:

Remember when you go in to your first battle in COD 1, the paratroopers arrive, and you got 5 MG42, who knows wow many enemy soldiers raining bullet around you, and these sensation of chaos and bewilderment? Yea you remember it, and that's exactly what we want in BF2 Mods.
And how we make this?

Well, considering various factors:

-good explosions and countermeasures: e.g. in AIX MiniMod the effects of the explosions and countermeasures are slightly improved, and that change a lot the atmosphere of the battlefield.
Good explosions also are found in Project Reality, it is really fun blow up things in that mod.

-the camera shake, when a explosion occurs nears you, this improve the sensation of "be in there". Its a little detail but has a lot of effect.

-tagnames (as I sad previously), this is important, I don't how to emphasize enough, these tags ruins the game, specially when you are using a thermal vision.

-of course the sound

-the voice of the commander: it would be good reduce how often he speech, is really annoying.

-smoke, destroyed vehicles,etc. This things should not disappear so quickly.

-bullet impact: Project Reality has a good effect when the bullets impact in a wall for example.

-suppression sensation: when you are under fire, you should feel under fire, not like in BF2, where looks like they are throwing rocks on you instead firing a 50 cal beast.


TANK:

In Project Reality when you are driving a tank, you feel these tons of metal moving, it feels like a tank!
A tank should cannot be stopped by a tiny wall of wood, this is complete ridiculous, and it happen in BF2. Hope fully in Forgotten Hope 2 this bug was fix, and you can trespass these obstacles. This looks insignificant but is not, remember, fix it.


Next Update: Next Sunday!!

You want ideas? Just leave me a message!

Post comment Comments
Yndoril.
Yndoril. - - 1,063 comments

Well, bf2 mod idea, heh? I really want something like bomber in BF4 for BF2. So you must capture a flag, then it spawns a trailer. When you enter the trailer, a bomber or gunship spawned and move across the map. You'll get a view of bomber/gunner from the airship. After crossing the map, the airship explodes and you can go out from the trailer.

And what I really want from that is bot support xD

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ACE3D
ACE3D - - 1,190 comments

Have you ever heard of IEDs? They can make tanks inoperative. Some IEDs consists out of grenades and some other random explosives.

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