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Report RSS What we need in Battlefield 2 Mods

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-Exactly what we need in BF2 mods?
-Are you and your team moving forward in order to make a good mod, or just wasting time in pointless modifications?

Here I wrote a few things to keep in mind when you are modding BF2, I hope you find it useful.

1) Vehicles: Ground Warfare:

-Polish the vehicle warfare: adding new HUD, making them more like in BF3 or BF4, with the thermal (like in AIX MiniMod), night view, zoom (like in Aplha Project) etc.

-One Sight for Each Weapon: e.g. In Alpha Project when you change a weapon pressing "f", selecting the main cannon or the machinegun of the tank, the sight should be change too, like in BF3.

-The Bots and The Hand Grenades: is necessary to tweak the IA to not throw grenades on the tanks and other armored vehicles, or at least, that these grenades do not cause damage on the tank, because is ridiculous.

2) In the Air:

-Infinite ammo, this great to add fun in the mod. Is annoying have to back to airport to rearm.

-All the choppers should got a machine gun for the pilot, this is needed to increase the dynamic of piloting, especially when you do not have a gunner. E.g. In AIX the Apache got a nice machinegun.

-The Jets: in BF2 piloting a airplane is a boring task, you have a few A.A. missiles, a inoffensive machinegun and a couple of very inaccurate bombs to destroy the enemy, hopefully that was fixed in AIX and you can rain hell on the ground bastards.
You as a pilot should be able to access an a extended arsenal in your plane, different rockets, missiles, bombs, etc. VARIETY, that's needed.

This principle of strong aircraft (and fun) should be respected in order to make a good mod.

-An idea from Vietnam: I remember in BF Vietnam the chopper has weapons for the pilot, and the co-pilot; would be nice to see a Littlebird with a machinegun and missiles for the pilot and other machinegun and missiles for the co-pilot, this last, being able to aim independently of the moving of the chopper.

-The Littlebird: is the most fun vehicle, should be a couple of Littlebirds in each map, especially in City Warfare maps like Karkand, or Jalalabad.


2) The most important thing in the world: The Sound

A mod with bad sound is condemned to failure.

BF2 mods should use the sound of BF3 and BF4 (or other game with good sound).
An a example of what not to do, is COD MW 3, I like that game but the weapon sound is so sad, cheek out this comparison: Youtube.com

Some mods are making an outstanding job in this point, like in Global Storm, e.g. the bulwark RPK-74 has an amazing sound, and if you press the right mouse button, allows you aim only with the tracers, that's a nice detail.

-You can get the most beautiful weapon, with the best animations, but if the sound sucks, all the the weapons sucks. Of course, the same principle is applicable to vehicles.

-The sound is particularly important in the sniper rifle, all the fun in this rifle is in his sound, and the sensation of being shooting a powerful weapon. (One shoot, one kill damage is important too).

-A Good SOUND IS IMPORTANT!!

3) The second most important thing: The explosions.

Last week I saw an explosion effect in a BF2 mod who blow my mind, all the explosions should be as good as that; and I am talking about the beta mod, Counter Warfare: Ghost Protocol, cheek out this: Moddb.com

4) Don't Waste Energy (and time)

-Polish what we got, we really no need new weapons, already there a lots. We need to use the existing material and making something good of that, no waste time making from zero a new weapon that probably already exist. Just tweak the weapon and give the corresponding credits to his author, we are a team, we share things, and give the credit those who correspond.

5) TRACERS!!! Brilliant, beautiful tracers bullets, in all weapons like in BF3, specially for the snipers rifles.
This improve a lot the game, and I don't see anyone working on this in a mod.
Focused on this, is important.

6) Weapons: rather than make a new weapon, take a existing one, and make his aim animation good, realistic. Take the red dot sight (or whatever) and make it beautiful. That is far better than a new weapon with ugly sight and a bad animation.

7) Tag Names: the best system I saw so far for this, is in Alpha Project, you don't see the names above the players, instead you only see the names of you comrades when you aim them. This make the game more realistic and good looking.

To be continued..

If you want more suggestions for BF2 mods just contact me, i am not a modder, but a i have a lots ideas to make a good mod.

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