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Excellent, the FAF is here.
Love the Super Sylph.
The bast part - Ace GAF-1 flies almost the same way it does in ACX2. But without inhuman reaction.
If you look in the description, you'll see that this pack also contains Ace Combat 1, 2, X and Infinity themed skins.
Forgot to add: Thank you.
Old comments removed, as the issue was fixed.
Oh great. Now I'm going to dowload it and take my frustrations from ACX2 on GAF-1.
Thanks. Actually, Anniversary was not that hard, thanks to whomever uploaded the decals scan.
Aggressor was the tricky one - near impossible to find any actual reference photos.
These looks very good. Though I can't figure out what Belkan MiG is supposed to be.
Phew. It's done. I think I'll stick to smaller packs (5-7 skins) from now on, save for special occasions.
Restless bonds mission 4 issues detailed:
Pretty sure at least some were direct impacts. I did test it. The Abrams example is just one of many - I've got ineffective direct hits on large targers, like hangars and LCACs too.
On the subject of the Restless Bonds - mission 4 crashes randomly on me. I think it's related to DDGs and their long-range missiles, but not 100% sure.
TimeS, what is the general outline of the closest upcoming updates how many are going to be large-scale game code change, and how many are going to be bugfixes\content updates?
I've noticed strange behaviour of OFAB-100 bomb. It's rather weak against ground targets (direct impact on Abrams MBT deals less damage than standard missile), while much more effective against naval ones (four OFAB-100s is enough to take out Karel Doorman). FAB-500, on the other hand, is a FAEB in all but name.
On the minor issue - in campaign mode hangar statistc screen doesnt count in difficulty modifiers.
No, that's not exactly what I meant. I wanted to know if it possible to put "dead" units on the map in the mission editor? So that they start the mission as wrecks.
Considering the skins: I have completed Su-27, to demonsrate (sent via PM). But Su-30, Su-30MK2, F-15C, Su-27UB and most green-gray camo MiG-29s need more vibrant color skins.
Is it possible to put unit wrecks or "dead" units on the map in the editor? Or do I need a script that kills them when mission starts?
O.K. then. Although, it'd hardly be a bother. Can I still send you the Su-27 skin, since it's already done anyway?
UPD: Since it doesn't happen to Su-27UB, my best guess it has something to do with Su-30's radar boost feature.
Found new bug, when trying to fire a missile from Su-30 variants the game crashes.
TimeS, some more "volunteering".
Since colors were made brighter, some of the older default skins looks a bit too bright, like this:
So, with your permission, I could make a few textures, that would look more appropriate with the "new" light, like this:
What do you say?
Good enough for version 0.5.
At the first glance I thought that were COFFINs:
Is Su-30YF included?
Until countermeasuer are working properly - no. Probably even after that too. They do change the gameplay reather seriously.
Favilla means "Spark". Go from here.
Write me a PM is you want full reference decode. We're wiping the front page comments as is.
It's inspired by the Tomcatters. So it would be pretty realistic Navy scheme. There would be emblems and (probably) nosearts, of the title character.
Also, re-check my UAF pack and read the aces' bio ve-e-ery carefully (especially one Favilla Crepuscolo's) ;)
I have plans for fictional US Navy "Dashers" squadron. But that's after I've done with the Fulcrums (still not even halfway there). Hopefully the Hornet gets added by that time.
TimeS, considering Su-37 challenge, what do you think of temporary solution (until countermeasures mechanics is fixed) - to increase player's health, like in F-22 challenge?