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Comment History  (0 - 30 of 265)
John_Silver
John_Silver Jun 24 2015, 2:54pm says:

Hey, TimeS. Have some important message for you from an author of one of What-If plane designs. Check your PM, please.

+1 vote   game: Vector Thrust
John_Silver
John_Silver May 31 2015, 3:34pm replied:

Thanks! PM sent. Warning, long post (due to many illustrations) incoming.

+1 vote   game: Vector Thrust
John_Silver
John_Silver May 30 2015, 5:29pm says:

Hey, TimeS, I know, you're busy lately, but Ihave an elaborated question, considering the Flanker family (it concerns Su-27SM\SMK and Su-37).
Can I PM you? (I know you're checking front page more often than PM, so I'm asking here.)

+1 vote   game: Vector Thrust
John_Silver
John_Silver May 19 2015, 11:38am replied:

You'll have to wait and see. It's a surprise, but a pleasant one.

+3 votes   game: Vector Thrust
John_Silver
John_Silver Apr 30 2015, 12:49pm says:

TimeS, two more very minor notes about the editor. Not critical, but still would be better to fix those.

1) Editor text input sections (dialogue, briefing) do not support colon or semicolon symbol input, it doesn't cause error, rather the button just does nothing.

2) While you did fix lowercase "w" on the HUD, lowercase "x" is now showing up as "w". (Like "Ewit point" instead of "Exit point").

+2 votes   game: Vector Thrust
John_Silver
John_Silver Apr 25 2015, 11:09am replied:

Thanks. Both the scipting advice and the editor improvement are much appreciated.

+1 vote   game: Vector Thrust
John_Silver
John_Silver Apr 23 2015, 3:50pm says:

On the subjet of mission editor. TimeS, the editor really need the "Unit is dead" trigger. "Unit: HP" is not always working right.

+1 vote   game: Vector Thrust
John_Silver
John_Silver Apr 15 2015, 2:30pm replied:

Will it be in April, at least?
I really hoped that plane would be in this update.

+1 vote   game: Vector Thrust
John_Silver
John_Silver Apr 14 2015, 6:04pm replied:

Enjoying the update so far. By the way, I think special test-purpose explosion effects were not turned off. There are red-light effects when missile hits the water.

Also, I remember you mentioning "Su-27SM3(with the jammer pods in the wing tips)" was it moved to the next update?

+1 vote   game: Vector Thrust
John_Silver
John_Silver Apr 7 2015, 5:40am replied:

That is not true.
Xpand has also made models of XF-108 and Il-76 for VTRP project.

+6 votes   download: R-101 Delphinus I
John_Silver
John_Silver Apr 6 2015, 12:20pm says:

Joke skins FTW!

Also, because I can't really help myself
"Reality is an illusion, the universe is a hologram, buy gold".

+1 vote   download: F-104 VTOL is Illuminati
John_Silver
John_Silver Apr 2 2015, 5:22pm replied:

This is a known bug IIRC, and the developers have been notified of it.

You can try editing mission file manually with a text editor (I recommend Notepad++). Although, I don't know how that works with voicepacks.

+2 votes   game: Vector Thrust
John_Silver
John_Silver Apr 2 2015, 6:07am says:

Update on on Silent Flanker situation:
Moddb.com

(I really hate how this forum works sometimes).

+2 votes   game: Vector Thrust
John_Silver
John_Silver Mar 31 2015, 12:20pm says:

Not sure if it's latest update's issue or not, but hostile aircraft seem to ignore me and other friendly fighters if there are friendly SAM\AAA around.
Even if their NPC mission has "Fighters" or "Aircraft" set as target priority.

+1 vote   game: Vector Thrust
John_Silver
John_Silver Mar 29 2015, 4:12pm replied:

Also, found another editor bug. After launching mission\exiting editor Condition limter resets to "1".

+1 vote   game: Vector Thrust
John_Silver
John_Silver Mar 29 2015, 10:35am says:

TimeS, I've got a question about the new "Squad" field (Page 3 unit properties\Player B) in the editor. Is it a placeholder? I can't find a way to link units to the squad.

+1 vote   game: Vector Thrust
John_Silver
John_Silver Mar 15 2015, 2:38pm replied:

This pack concluded my plans for Zipang. It is, however, entirely possible to make a grey unmarked skin for F-14A+ on your own, using the existing files, as the colors and 95% of mapping are the same.

+1 vote   download: F-14 Zipang skin pack
John_Silver
John_Silver Mar 15 2015, 3:06am replied:

I will start working on the Knights of Roynd table, once all their planes are added, so I can release them as a single package.

+2 votes   download: F-14 Zipang skin pack
John_Silver
John_Silver Mar 15 2015, 1:20am replied:

Give me the decals, and I'll make it. :)

+1 vote   download: F-14 Zipang skin pack
John_Silver
John_Silver Mar 15 2015, 1:19am replied:

Um, to claify.
The game doesn't have a way to make AIs ignore player's stealt now, but you're considering adding hat option, right?

Also, by "targeting player" I meant that it doesn't have to be tied to ingoring player stealth, bt rather the NPC mission for enemy ace squadons, so that they would target player, specifically, even when there are other friendly units present. (Alternately, it could be realised trough adding "player" target priority setting for "Destory enemies" mission).

+1 vote   game: Vector Thrust
John_Silver
John_Silver Mar 14 2015, 4:33pm replied:

Fixed.

+2 votes   download: F-14 Zipang skin pack
John_Silver
John_Silver Mar 13 2015, 10:36pm says:

TimeS, I've got a question.
I'm making a mission that have two stealth aircraft face each other. Is there any way I can make enemy AI ace ignore my (player's) stealth capabilities? Too much cheance of losing track of each other, otherwise.

Also, I think editor would benefit from NPC mission "pursue player" (or "pursue specific unit" with "player" as subsetting), that would make enemy go after the player, while ignoring other friendly units.

+1 vote   game: Vector Thrust
John_Silver
John_Silver Mar 2 2015, 2:12pm replied:

Thank you.

+1 vote   download: Su-35S Scarface custom aircraft
John_Silver
John_Silver Mar 2 2015, 2:09pm replied:

Actually, I believe, they based it on T-10M (T-10M-1, to be precise), which is also been known as Su-35 at the time.

+5 votes   download: Su-35S Scarface custom aircraft
John_Silver
John_Silver Mar 1 2015, 5:44am says:

MiG-29UB challenge appears to be broken. It doesn't end after all F-15 ACTIVE's are gone.
Note 1: Since F-15 ACTIVE avoids close combat my only viable tactics of dealing with them was to force them to crash into mountains, while chasing me. Than may be the reason.
Note 2: REALLY need to have mission bordedrs visible on normal radar. Failed challenge the first time because the bastard ran from the map. Also, it'd be very convinient if enemy missiles radar signaures showed up above enemy signatures.

+1 vote   game: Vector Thrust
John_Silver
John_Silver Feb 28 2015, 3:27pm replied:

F-15:Unlock F-16A Block 5.
F-22: Ulnock two of three (F-15C, XST, F-117A).
Or
Press F11 in the challenge menu, then play challenges (incubator branch).

+2 votes   game: Vector Thrust
John_Silver
John_Silver Feb 23 2015, 5:58am replied:

Yeah, like Su-34, Su-27SM3, F-4E and F-16 Block 60 (F\I).

+1 vote   game: Vector Thrust
John_Silver
John_Silver Feb 8 2015, 9:50am says:

TimeS, is the new update is coming this week or next week (or later)?

I've also wanted to inquire about more production planes being added - prototypes and rare models are good and all, but the last few updates contained either those or bombers. So when can we expect the more common ones? (And new normal weapons like missiles and bombs).

Thanks in advance.

+1 vote   game: Vector Thrust
John_Silver
John_Silver Feb 2 2015, 1:17pm says:

TimeS, a question. What program do you use to make textures? Spceicfically, how do you draw panel lines?

+1 vote   game: Vector Thrust
John_Silver
John_Silver Jan 31 2015, 9:47am replied:

If you're referring to Su-35KOS, it's more of a "FlankerDurandal".

+1 vote   game: Vector Thrust
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