This member has provided no bio about themself...

Comment History  (0 - 30 of 36)
xxx_san
xxx_san - - 36 comments @ Artillery fire support with modern warfare radio chatter

it's ok dude, no problem.

Good karma+2 votes
xxx_san
xxx_san - - 36 comments @ Artillery fire support with modern warfare radio chatter

i think your issue is : check objects_server\effects\impact\explosions\e_exp_TomahawkStrike\e_exp_TomahawkStrike.tweak

if there's 5 em_exp_TomahawkStrike_Spaun, that means there will be 5 explosion. if it still doesn't work, try to lower the em_exp_TomahawkStrike_Spaun height. example :

from this :

ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/175/6.1093
ObjectTemplate.setRotation 0/91/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 20/250/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition -20/325/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/400/15.1093
ObjectTemplate.setRotation 0/89/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/475/-15.1093
ObjectTemplate.setRotation 0/89/0

to this :

ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/175/6.1093
ObjectTemplate.setRotation 0/91/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 20/200/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition -20/225/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/250/15.1093
ObjectTemplate.setRotation 0/89/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/300/-15.1093
ObjectTemplate.setRotation 0/89/0

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ Artillery fire support with modern warfare radio chatter

if you want to change the explosion effect, you should change the explosion effects in shell_tomahawk

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ Simrad A10 V2 ( Include A10 Flyby Animation )

you mean after a10 firing the gatling gun, and then firing rockets too?

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ Simrad A10 V2 ( Include A10 Flyby Animation )

remember! mark the target to the ground, not to the vehicles or building, and after you pull the trigger, wait after 3 second before you zooming out. because the projectile come out after 3 second you pull the trigger. if you don't do it, the projectile won't come out, and only sound effect will be played

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ white phosphorus

Sure dude....I'll make it when i have a time.

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ Simrad A10 V2 ( Include A10 Flyby Animation )

What do you mean by drop more than one bomb?

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ Simrad A10 V2 ( Include A10 Flyby Animation )

If you won't allow ai use that simrad, just remove objecttemplate.Aitemplate simrad_a10 in Tweak file

Good karma+3 votes
xxx_san
xxx_san - - 36 comments @ white phosphorus

i haven't try it before, but i think the mask will protect you from the gas, because the gas has similiar type like tear gas

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ white phosphorus

yes it is, check the preview video dude.

Good karma+2 votes
xxx_san
xxx_san - - 36 comments @ white phosphorus

hmmm....i'll try to make it like that if i have a time.

Good karma+3 votes
xxx_san
xxx_san - - 36 comments @ white phosphorus

i forget to tell you guys, the projectile come out after 5 second you pull the trigger, that's why you shouldn't zoom out immediately, and you should mark it to the ground, not to the vehicles or building.

Good karma+3 votes
xxx_san
xxx_san - - 36 comments @ SIMRAD A10

klo abis nge"marking" targetnya jangan langsung di zoom out, seengganya tunggu 3 detik dlu, soalnya projectilenya bakal keluar pas 3 detik setelah kamu nge marking targetnya. klo ga bgtu, projectilenya ga bakalan keluar

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ SIMRAD A10

C:\dice\Project\BF2Branches\Patch_1_50\Code\BF2\Game\Object\Base\BundleTemplate.cpp << klo yg ini saya kurang tau kenapanya, cma bf yang saya pake itu skrg v1.5.

e_exp_a10airstrike_jet_EffectBundle addBundleChilds()
template not found: e_muzz_a10 << klo yg ini buka aja file e_exp_a10strike.tweak di folder effect, terus hapus baris

rem -------------------------------------
ObjectTemplate.addTemplate S_e_exp_a10strike_Jet_EffectBundle_Start
ObjectTemplate.addTemplate e_muzz_a10 << ini dihapus aja
rem -------------------------------------

jadi:

rem -------------------------------------
ObjectTemplate.addTemplate S_e_exp_a10strike_Jet_EffectBundle_Start
rem -------------------------------------

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ SIMRAD A10

tinggal di drag & drop aja ke objects_server.zip bf2, klo udh di drag & drop, tinggal buka objects_server.zip > terus buka file kits > terus pilih kits mana yg mau diedit, contoh : //us/us_specops.con/ > buka filenya, abis itu tinggal tambahin simrad_a10 ke kits itu, contoh:

ObjectTemplate.addTemplate Throwknife
ObjectTemplate.addTemplate bf4_m1911_supp
ObjectTemplate.addTemplate bf4_hk416d_tac
ObjectTemplate.addTemplate simrad_a10 << ini itemindex ke 4.
ObjectTemplate.addTemplate c4_explosives
ObjectTemplate.addTemplate nshgr_flashbang
ObjectTemplate.addTemplate Grapplinghook
ObjectTemplate.addTemplate RIP_M39_EBR
ObjectTemplate.addTemplate ParachuteLauncher

yg harus diganti itu itemindex ke-4, klo dalam 1 kits ada 2 item yg memiliki itemindex yg sama maka gamenya bakalan crash.

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ New Rebellion's Billboard

ah i see you're a man of culture as well

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ Binoculars Missile

after you pull the trigger, do not zoom out immediately, at least wait after 3 second, the projectile comes out after 3 second you pull the trigger. and you must mark it to the ground, not to the vehicles or building.

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ Binoculars Missile

nunggu yang punya konfirmasi dlu bro, baru bisa share :)

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ Binoculars Missile

yes, it's midnight sun dude

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ BF4 HK416D (Hotfix)

really cool animation mate

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ SIMRAD A10

you're welcome mate.

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ SIMRAD A10

klo itu ambil aja dari aix bro.

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ SIMRAD A10

gue dapet hudnya dari aix bro.

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ SIMRAD A10

klo yg kemarin kan butuh banget laser lock. tanpa laser lock, projectile nya bakalan mencar-mencar, ga terarah.
nah klo yg ini ga butuh laser lock, projectile nya bakal nembak beruntun, cek preview video gue aja bro.

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ SIMRAD A10

the projectile comes out after 3 second you pull the trigger, that's why you shouldn't zoom out immediately

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ SIMRAD A10

and the second one is after you pull the trigger, you shouldn't zoom out, at least wait after 3 second.

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ SIMRAD A10

you should mark it on the ground, not to the vehicles or building

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ SIMRAD GUNSHIP

have you test it ingame?

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ SIMRAD GUNSHIP

i've no idea how to do it. but i'll try to make it when i have a time.

Good karma+1 vote
xxx_san
xxx_san - - 36 comments @ SIMRAD GUNSHIP

i've got it from here mate Moddb.com

Good karma+1 vote