it's ok dude, no problem.
it's ok dude, no problem.
i think your issue is : check objects_server\effects\impact\explosions\e_exp_TomahawkStrike\e_exp_TomahawkStrike.tweak
if there's 5 em_exp_TomahawkStrike_Spaun, that means there will be 5 explosion. if it still doesn't work, try to lower the em_exp_TomahawkStrike_Spaun height. example :
from this :
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/175/6.1093
ObjectTemplate.setRotation 0/91/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 20/250/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition -20/325/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/400/15.1093
ObjectTemplate.setRotation 0/89/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/475/-15.1093
ObjectTemplate.setRotation 0/89/0
to this :
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/175/6.1093
ObjectTemplate.setRotation 0/91/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 20/200/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition -20/225/6.1093
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/250/15.1093
ObjectTemplate.setRotation 0/89/0
ObjectTemplate.addTemplate em_exp_TomahawkStrike_Spaun
ObjectTemplate.setPosition 0/300/-15.1093
ObjectTemplate.setRotation 0/89/0
if you want to change the explosion effect, you should change the explosion effects in shell_tomahawk
you mean after a10 firing the gatling gun, and then firing rockets too?
remember! mark the target to the ground, not to the vehicles or building, and after you pull the trigger, wait after 3 second before you zooming out. because the projectile come out after 3 second you pull the trigger. if you don't do it, the projectile won't come out, and only sound effect will be played
Sure dude....I'll make it when i have a time.
What do you mean by drop more than one bomb?
If you won't allow ai use that simrad, just remove objecttemplate.Aitemplate simrad_a10 in Tweak file
i haven't try it before, but i think the mask will protect you from the gas, because the gas has similiar type like tear gas
yes it is, check the preview video dude.
hmmm....i'll try to make it like that if i have a time.
i forget to tell you guys, the projectile come out after 5 second you pull the trigger, that's why you shouldn't zoom out immediately, and you should mark it to the ground, not to the vehicles or building.
klo abis nge"marking" targetnya jangan langsung di zoom out, seengganya tunggu 3 detik dlu, soalnya projectilenya bakal keluar pas 3 detik setelah kamu nge marking targetnya. klo ga bgtu, projectilenya ga bakalan keluar
C:\dice\Project\BF2Branches\Patch_1_50\Code\BF2\Game\Object\Base\BundleTemplate.cpp << klo yg ini saya kurang tau kenapanya, cma bf yang saya pake itu skrg v1.5.
e_exp_a10airstrike_jet_EffectBundle addBundleChilds()
template not found: e_muzz_a10 << klo yg ini buka aja file e_exp_a10strike.tweak di folder effect, terus hapus baris
rem -------------------------------------
ObjectTemplate.addTemplate S_e_exp_a10strike_Jet_EffectBundle_Start
ObjectTemplate.addTemplate e_muzz_a10 << ini dihapus aja
rem -------------------------------------
jadi:
rem -------------------------------------
ObjectTemplate.addTemplate S_e_exp_a10strike_Jet_EffectBundle_Start
rem -------------------------------------
tinggal di drag & drop aja ke objects_server.zip bf2, klo udh di drag & drop, tinggal buka objects_server.zip > terus buka file kits > terus pilih kits mana yg mau diedit, contoh : //us/us_specops.con/ > buka filenya, abis itu tinggal tambahin simrad_a10 ke kits itu, contoh:
ObjectTemplate.addTemplate Throwknife
ObjectTemplate.addTemplate bf4_m1911_supp
ObjectTemplate.addTemplate bf4_hk416d_tac
ObjectTemplate.addTemplate simrad_a10 << ini itemindex ke 4.
ObjectTemplate.addTemplate c4_explosives
ObjectTemplate.addTemplate nshgr_flashbang
ObjectTemplate.addTemplate Grapplinghook
ObjectTemplate.addTemplate RIP_M39_EBR
ObjectTemplate.addTemplate ParachuteLauncher
yg harus diganti itu itemindex ke-4, klo dalam 1 kits ada 2 item yg memiliki itemindex yg sama maka gamenya bakalan crash.
ah i see you're a man of culture as well
after you pull the trigger, do not zoom out immediately, at least wait after 3 second, the projectile comes out after 3 second you pull the trigger. and you must mark it to the ground, not to the vehicles or building.
nunggu yang punya konfirmasi dlu bro, baru bisa share :)
klo yg kemarin kan butuh banget laser lock. tanpa laser lock, projectile nya bakalan mencar-mencar, ga terarah.
nah klo yg ini ga butuh laser lock, projectile nya bakal nembak beruntun, cek preview video gue aja bro.
the projectile comes out after 3 second you pull the trigger, that's why you shouldn't zoom out immediately
and the second one is after you pull the trigger, you shouldn't zoom out, at least wait after 3 second.
you should mark it on the ground, not to the vehicles or building
i've no idea how to do it. but i'll try to make it when i have a time.
xxx_san
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