if you look at Didhot's original work the right leg is drawn very unusually in terms of proportions and so I used the left leg as a reference as it was drawn a little more clearly. As for proportions that I need to work on, you are correct about the feet, but the shoulder pad is correctly scaled according to the original drawing and the thigh looks overly big because the extra piece of armor that ends in a triangle shape is not distinguishable because it shares the same material as the rest of the models. If you would like to try modeling it what format works for you?
joebo3
Joe joined
Hey, I'm a college student trying to get better at modeling, texturing, rigging, animation, and art skills in general. Looking to assist teams that need modeling and/or texture work.