My PC gaming goes back to my dads IBM 8088. I only started modding games with Doom. Doom was the first time I was able to create levels. Duke Nukem was fun changing the ammount of gibs that flew out of the bad guys. Unreal was where I really got serious about modding. Starting with UT99 and mapping until UT2k4 I created a few maps that got some real good server time under the alias Levi(under CKA,SOT, A/D clan tags). When folks played and enjoyed that was motivation enough to keep going. After a gaming hiatus I am back and ready to dedicate more of my available time to some kind of modification project. Back from the hiatus, I quickly purchased UT3 to see about modding. The gaming engine is solid and makes for stunning enviornments, but I think I am changing my focus to the Source engine. Both engines are beautiful, but the community seems to be behind Source more. Not to mention I have been playing TF2 like crazy, and can't wait for Left for Dead 2 (N.O. my home town)

Report RSS The White Room (Levi Mix)

Posted by on

Nexus was a buddy of mine from a clan called Adrenaline. We were a UT2k4 Bombing Run clan. Both of us developed maps for the clan. At one point I took one of his maps and gave it an overhaul. That map was The White Room. I called the Overhaul "The White room(Levi's Mix)"

Since that map was still getting good play time to date, Kilter has asked me to port that to UT3. Here are a few screenshots with my progress.

Levi's White Room #4The White Room

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: