My PC gaming goes back to my dads IBM 8088. I only started modding games with Doom. Doom was the first time I was able to create levels. Duke Nukem was fun changing the ammount of gibs that flew out of the bad guys. Unreal was where I really got serious about modding. Starting with UT99 and mapping until UT2k4 I created a few maps that got some real good server time under the alias Levi(under CKA,SOT, A/D clan tags). When folks played and enjoyed that was motivation enough to keep going. After a gaming hiatus I am back and ready to dedicate more of my available time to some kind of modification project. Back from the hiatus, I quickly purchased UT3 to see about modding. The gaming engine is solid and makes for stunning enviornments, but I think I am changing my focus to the Source engine. Both engines are beautiful, but the community seems to be behind Source more. Not to mention I have been playing TF2 like crazy, and can't wait for Left for Dead 2 (N.O. my home town)

Report RSS Mapping for Kilter

Posted by on

A mapping buddy of mine(Kilter) from the UT2k4 days has recreated the Bombing Run gametype for UT3. Not only that but he has done a fantastic job.

He got intouch with me via steam and let me know about his progress. I may get him to post it here on Moddb, but until then you can track its progress on Kilter's Funhouse. I am so excited about BR's comeback that I have temporarily changed focus from the mod that I am trying to put together for steam that I have started creating a map for UT3. I will post the finished product on my profile. I will make it CTF first just so folks can have fun playing it until the final touches on his mod are finished.
The map that I have in the works is the first of hopefully many. It is also a never before seen concept in FPS gaming. Updates to come.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: