My PC gaming goes back to my dads IBM 8088. I only started modding games with Doom. Doom was the first time I was able to create levels. Duke Nukem was fun changing the ammount of gibs that flew out of the bad guys. Unreal was where I really got serious about modding. Starting with UT99 and mapping until UT2k4 I created a few maps that got some real good server time under the alias Levi(under CKA,SOT, A/D clan tags). When folks played and enjoyed that was motivation enough to keep going. After a gaming hiatus I am back and ready to dedicate more of my available time to some kind of modification project. Back from the hiatus, I quickly purchased UT3 to see about modding. The gaming engine is solid and makes for stunning enviornments, but I think I am changing my focus to the Source engine. Both engines are beautiful, but the community seems to be behind Source more. Not to mention I have been playing TF2 like crazy, and can't wait for Left for Dead 2 (N.O. my home town)

Report RSS G-Maw's House

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I am about 4 hours into my new project. I am recreating my grandmothers house that was destroyed in Katrina. This will be the start of a campaign to get to safety with the flood and zombies closing in on you. This campaign should take you to the roof of my old elementary school building where you get picked up by a chopper after fighting off a few hordes. This is just the start to figure out if I have the proportions right. Generic lighting is all it has at the moment as well. I will post more as it comes.

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