I'm 17, from England and I play a lot of Doom and make mods for it using the ZDoom and Skulltag engines. I also compose MIDI music (see my site) for other Doom projects. My current big project-in-progress is Blocks of Doom II for ZDoom.

Comment History
Jimmy91ST
Jimmy91ST - - 3 comments @ Blocks of Doom II version 0.2 (patched)

For the gravel problem: are you running it with Doom II? I think the gravel uses Doom-II-only textures.

I'm not sure about the key doors. In the latest alpha they use a clever Translation technique that basically recolors the texture in-game rather than having a uniquely-colored texture for each of the doors, although I don't know how that could mess up for you. Post exactly what you're doing, please. (What version of ZDoom/Blocks II, what renderer, where this happens, etc.)

:)

Good karma+1 vote
Jimmy91ST
Jimmy91ST - - 3 comments @ Blocks of Doom II version 0.2 (patched)

If you want, you can download an alpha of v0.3 which has free camera rotation. Just bind a key in the Customize Controls menu to "free camera rotation", and then, after pressing the key in-game, you should be able to turn the mouse on every axis around the player. :)

Thanks for the feedback. ;)

Good karma+1 vote
Jimmy91ST
Jimmy91ST - - 3 comments @ Blocks of Doom II version 0.2 (patched)

Oops, sorry farcry. You'll have to use a subversion of ZDoom.

r1599 or later will run the WAD fine. Get the latest (just to be safe) here: svn(dot)drdteam(dot)org.

Good karma+1 vote