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I was just recommended this mod, so I checked out the site, this site and some gameplay videos.
Can somebody explain to me in what way it is intriguing to stand in an elevator watching doors open time after time?
Don't take this comment as sarcastic downplaying, but please help me understand how this is anything other than eyecandy for people in voice chat?
sooooooooooooo once again...
years of work bla here bla there. I don't blame you for changing the engine and or going indie, but why is it a decision made always such a long long time later?? x3
wow, this looks good
I never understood Leon's habits of unnecessary texture and skin replacements... but whatever
this is ****
video game =/= real life
the discussions have been going for decades, this doesn't belong here...
besides, the oslo terrorist having contacts to extremists hardly is an argument for anything on moddb...
why dont you write stuff like that into the description to avoid confusion?
Every Word Starts With A Capital Letter In English - Remember That!
Okay, here's my guess.
I don't know about the raw model with quads and stuff, but I'd guess 720 triangles! :)
I assumed the opening would only be on one end of the barrel, just like in real (would be kinda weird, if not)
very useful! :)
no, he's implying that every triple A mod is dead... ******** :)
wow, so much for learning by copy-paste...
Ah, I see. Hehe. Yes, two days ago I was guiding a friend to get started with it, so I figured I should just start making them in the next few days...
Expect them soon! :)
btw, how did you know I was going to make some? Did I mention it somewhere?
hi dude, nah, I didn't start the tuts yet, but it's a yet to be done project! ;)
cool, it clips into the floor!
cause you upload ****
I really like the color (perhaps add a tinker of green or purple, both might work out)
However, I think the specular map on the right version looks a bit unspecular. :P
stop uploading so much crap. Move on or make something yourself.
why are there so many ***** **** half life modders?
they just steal crap and upload crap... :(
but what bs is it, that someone uploads something like this and then doesn't even test it.
so much skill, can you teach me?
rule of thumb is don't be a douche.
as you said there are no set rules regarding this, so when it comes to "borrowing" something one should always decide according to the situation. while this only indirectly has to do with your qotd, it is a common issue amongst modders or people calling themselves modders.
but yeah, share where you can! somebody ought to be thankful! :)
LOL, SMOOTH! :D
Doesn't this have it's own mod page? I've never heard of Project Vanishing Point. What is it? It sounds teasing, but it's hard to tell if it sounds interesting! ;)
I love your articles.... Even though I myself know everything about what you say it yet is a terrific insight into your working style and mod progress!! :)
Keep it up! I guess I'd like a box of lion cereal in there... Keep it simple! :)
If you make a tutorial, why do excuse for your bad english, which isn't that bad by the way.
Suggestion: Let a steamfriend or someone else check it, then you don't need to worry about such mistakes! :)
didnt play this, but the pic is awesome, where did you find it?
I DONT CARE!
Note that when it comes to importing to Blender 2.49, the mesh is not rotated to fit the Blender Axis System. Additionally, bone rotations are screwed due to incompatibilities and the importer can't import animation smd's...
So, basically any model you make has to be original, you cannot replace a model and expect it to work with any pre-made animations... You'll have to make each animation yourself, this can be extremely tedious when it comes to viewmodels...
TAKE THE TIME, LEARN BLENDER 2.5/2.6 (always use the newest version). It will simplify everything by a large amount of ... large amounts.
Also, I will be creating video tutorials from today on explaining the process of using the new SMD Tools...
Now give me some ******* karma, lol
:3 :3 :3 :3 :3 :3 :3
I am quite happy about this.
and they deserved them :D
the picture is cool
get a legit version that is
yeah, this is gonna be really successful! :)
this is the source multiplayer beta
does this mean there will be a full release on source before you unreal?
combine areas are high and long, but never wide. consider that when mapping combine architecture, thats what bothers me about the two first pics, but keep it up! Im curious to see what has yet to come! :D
You can find thsoe tutorials everywhere,
check it this youtube user and work your way through his videos, easily understandable:
that weird player never works for me, any chance of getting a youtube URL?
this sniper looks so ugly, thank god they rewored hl2 before release :D
nice, now I'm gonna learn faceposer!!
yep, use more models and abstract brushwork!!
I'd recognize that voice anywhere.
Great job guys on Civil Protection, I really enjoy watching your videos!! :D